Modificado el metodo de carga de habitaciones

This commit is contained in:
2022-07-11 09:37:58 +02:00
parent 6059a3b894
commit 783689c368
8 changed files with 152 additions and 16 deletions

View File

@@ -1,4 +1,3 @@
id=1
name=Test Room name=Test Room
bg_color=black bg_color=black
tileset=room1.png tileset=room1.png
@@ -6,7 +5,10 @@ room_up=0
room_down=0 room_down=0
room_left=0 room_left=0
room_right=02.room room_right=02.room
tilemap=41,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,41,41,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,41,41,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,41,41,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,41,41,0,0,0,0,41,41,41,41,41,41,41,41,41,41,41,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,41,41,0,0,41,41,41,41,41,0,0,0,0,0,0,0,0,0,81,0,0,0,0,0,0,0,0,0,0,0,0,0,41,41,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,41,41,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,41,41,0,0,0,0,0,0,0,0,0,0,0,0,41,41,41,41,0,0,0,0,0,0,0,0,0,0,0,41,41,41,41,41,41,41,41,0,0,0,0,0,0,0,0,0,41,41,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,41,41,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,41,0,0,0,0,0,41,41,0,0,0,0,81,81,81,81,81,81,81,81,81,81,81,81,81,81,81,81,81,81,81,81,81,0,0,0,0,0,41,0,0,0,0,0,0,0,0,0,81,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41,41
[tilemap]
room1.tmx
[tilemap-end]
[enemy] [enemy]
tileset=enemy01.png tileset=enemy01.png
@@ -34,4 +36,9 @@ y2=72
color=yellow color=yellow
[enemy-end] [enemy-end]
item=1,10,10 [item]
tileset=items.png
tile=1
x=10
y=10
[item-end]

View File

@@ -1,4 +1,3 @@
id=2
name=Test Room 2 name=Test Room 2
bg_color=black bg_color=black
tileset=room1.png tileset=room1.png
@@ -6,7 +5,7 @@ room_up=0
room_down=0 room_down=0
room_left=01.room room_left=01.room
room_right=0 room_right=0
tilemap=43,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,43,43,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,43,43,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,43,43,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,43,43,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,43,43,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,43,43,0,0,0,0,0,0,0,0,0,0,83,83,83,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,43,43,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,43,43,43,43,43,0,0,0,0,0,0,0,0,0,43,43,0,0,0,0,0,0,0,0,83,0,0,0,0,0,0,0,0,0,3,0,0,0,0,83,83,0,0,0,0,0,43,43,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,43,43,0,0,0,0,0,0,0,0,83,0,0,0,0,0,0,0,0,0,3,0,0,0,0,83,83,0,0,0,0,0,43,43,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,43,0,0,0,0,0,0,0,83,83,83,83,83,83,0,0,0,0,0,0,3,0,0,0,0,83,83,0,0,0,0,0,0,0,0,0,0,0,83,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,63,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,43,43,43,43,43,43,43,43,43,43,43,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63
enemy=1,0,0,0,1 [tilemap]
enemy=2,10,0,0,1 room2.tmx
item=1,10,10 [tilemap-end]

24
data/room/room1.tmx Normal file
View File

@@ -0,0 +1,24 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.9" tiledversion="1.9.0" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
<tileset firstgid="1" source="../../resources/tilesets/room1.tsx"/>
<layer id="1" name="Capa de patrones 1" width="32" height="16">
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24
data/room/room2.tmx Normal file
View File

@@ -0,0 +1,24 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.9" tiledversion="1.9.0" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
<tileset firstgid="1" source="../../resources/tilesets/room1.tsx"/>
<layer id="1" name="Capa de patrones 1" width="32" height="16">
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View File

@@ -198,6 +198,8 @@ void Director::setFileList()
mAsset->add("/data/config.bin", data, false); mAsset->add("/data/config.bin", data, false);
mAsset->add("/data/room/01.room", room); mAsset->add("/data/room/01.room", room);
mAsset->add("/data/room/02.room", room); mAsset->add("/data/room/02.room", room);
mAsset->add("/data/room/room1.tmx", room);
mAsset->add("/data/room/room2.tmx", room);
mAsset->add("/media/tilesets/room1.png", bitmap); mAsset->add("/media/tilesets/room1.png", bitmap);
mAsset->add("/media/enemies/enemy01.png", bitmap); mAsset->add("/media/enemies/enemy01.png", bitmap);
mAsset->add("/media/player/player01.png", bitmap); mAsset->add("/media/player/player01.png", bitmap);

View File

@@ -56,7 +56,7 @@ bool Room::load(std::string _file_path)
printf("Reading file %s\n", filename.c_str()); printf("Reading file %s\n", filename.c_str());
while (std::getline(file, line)) while (std::getline(file, line))
{ {
// Si la linea contiene el texto [enemy] se realiza un proceso distinto // Si la linea contiene el texto [enemy] se realiza el proceso de carga de un enemigo
if (line == "[enemy]") if (line == "[enemy]")
{ {
enemy_t enemy; enemy_t enemy;
@@ -80,6 +80,84 @@ bool Room::load(std::string _file_path)
// Añade el enemigo al vector de enemigos // Añade el enemigo al vector de enemigos
enemy_list.push_back(new Enemy(enemy)); enemy_list.push_back(new Enemy(enemy));
} }
// Si la linea contiene el texto [tilemap] se realiza el proceso de carga del fichero tmx
else if (line == "[tilemap]")
{
//printf("Loading tilemap...\n");
do
{
std::getline(file, line);
if (line.find(".tmx") != std::string::npos)
{
//printf("Reading file %s\n", asset->get(line).c_str());
std::ifstream file2(asset->get(line)); // Abre el fichero tmx
if (file2.good())
{
bool data_read = false;
while (std::getline(file2, line)) // Lee el fichero linea a linea
{
if (!data_read)
{ // Lee lineas hasta que encuentre donde empiezan los datos del mapa
int pos = 0;
do
{
std::getline(file2, line);
//printf("parsing: %s\n", line.c_str());
pos = line.find("data encoding");
//printf("pos: %i\n", pos);
} while (pos == std::string::npos);
do
{ // Se introducen los valores separados por comas en un vector
data_read = true;
std::getline(file2, line);
if (line != "</data>")
{
//printf("data: %s\n", line.c_str());
std::stringstream ss(line);
std::string tmp;
while (getline(ss, tmp, ','))
{
//printf("tile: %s\n", tmp.c_str());
tilemap.push_back(std::stoi(tmp));
}
}
} while (line != "</data>");
}
}
}
}
} while (line != "[tilemap-end]");
}
// Si la linea contiene el texto [item] se realiza el proceso de carga de un item
else if (line == "[item]")
{
// enemy_t enemy;
// enemy.asset = asset;
// enemy.renderer = renderer;
do
{
std::getline(file, line);
// Encuentra la posición del caracter '='
int pos = line.find("=");
// Procesa las dos subcadenas
// if (!setEnemy(&enemy, line.substr(0, pos), line.substr(pos + 1, line.length())))
//{
// printf("Warning: file %s\n, unknown parameter \"%s\"\n", filename.c_str(), line.substr(0, pos).c_str());
// success = false;
//}
} while (line != "[item-end]");
// Añade el enemigo al vector de enemigos
// enemy_list.push_back(new Enemy(enemy));
}
// En caso contrario se parsea el fichero para buscar las variables y los valores // En caso contrario se parsea el fichero para buscar las variables y los valores
else else
{ {
@@ -114,11 +192,7 @@ bool Room::setVars(std::string _var, std::string _value)
// Indicador de éxito en la asignación // Indicador de éxito en la asignación
bool success = true; bool success = true;
if (_var == "id") if (_var == "name")
{
id = _value;
}
else if (_var == "name")
{ {
name = _value; name = _value;
} }
@@ -156,6 +230,9 @@ bool Room::setVars(std::string _var, std::string _value)
tilemap.push_back(std::stoi(tmp)); tilemap.push_back(std::stoi(tmp));
} }
} }
else if (_var == "")
{
}
else else
{ {
success = false; success = false;
@@ -210,6 +287,9 @@ bool Room::setEnemy(enemy_t *enemy, std::string _var, std::string _value)
{ {
enemy->color = stringToColor(_value); enemy->color = stringToColor(_value);
} }
else if (_var == "[enemy-end]")
{
}
else else
{ {
success = false; success = false;

View File

@@ -32,7 +32,6 @@ LISTADO DE ITEMS (tipo, posicion)
class Room class Room
{ {
private: private:
std::string id; // Identificador
std::string name; // Nombre de la habitación std::string name; // Nombre de la habitación
color_t bg_color; // Color de fondo de la habitación color_t bg_color; // Color de fondo de la habitación
std::string room_up; // Identificador de la habitación que se encuentra arriba std::string room_up; // Identificador de la habitación que se encuentra arriba

View File

@@ -1,2 +1,3 @@
[ ] Hacer que deje de poder moverse tras el salto al alcanzar la misma posicion en altura que tenia cuando saltó [ ] Hacer que deje de poder moverse tras el salto al alcanzar la misma posicion en altura que tenia cuando saltó
[ ] Leer los mapas directamente del archivo tmx [ ] Leer los mapas directamente del archivo tmx
[ ] Crear la clase item