forked from jaildesigner-jailgames/jaildoctors_dilemma
Redistribuits els .cpp en carpetes
Actualitzat cmake Modificats els include de SDL2 a SDL3
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50
source/sprite/surface_sprite.cpp
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50
source/sprite/surface_sprite.cpp
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#include "s_sprite.h"
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#include "surface.h" // Para Surface
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// Constructor
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SSprite::SSprite(std::shared_ptr<Surface> surface, int x, int y, int w, int h)
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: surface_(surface),
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pos_((SDL_Rect){x, y, w, h}),
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clip_((SDL_Rect){0, 0, pos_.w, pos_.h}) {}
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SSprite::SSprite(std::shared_ptr<Surface> surface, SDL_Rect rect)
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: surface_(surface),
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pos_(rect),
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clip_((SDL_Rect){0, 0, pos_.w, pos_.h}) {}
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SSprite::SSprite(std::shared_ptr<Surface> surface)
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: surface_(surface),
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pos_({0, 0, surface_->getWidth(), surface_->getHeight()}),
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clip_(pos_) {}
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// Muestra el sprite por pantalla
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void SSprite::render()
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{
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surface_->render(pos_.x, pos_.y, &clip_);
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}
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void SSprite::render(Uint8 source_color, Uint8 target_color)
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{
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surface_->renderWithColorReplace(pos_.x, pos_.y, source_color, target_color, &clip_);
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}
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// Establece la posición del objeto
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void SSprite::setPosition(int x, int y)
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{
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pos_.x = x;
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pos_.y = y;
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}
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// Establece la posición del objeto
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void SSprite::setPosition(SDL_Point p)
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{
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pos_.x = p.x;
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pos_.y = p.y;
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}
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// Reinicia las variables a cero
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void SSprite::clear()
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{
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pos_ = {0, 0, 0, 0};
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clip_ = {0, 0, 0, 0};
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}
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