fix: no pintava el efecte de carrega del borde en LoadingScreen

This commit is contained in:
2025-02-28 13:40:30 +01:00
parent 07e83fc811
commit 7a685c0cc8
2 changed files with 2 additions and 4 deletions

View File

@@ -165,8 +165,8 @@ void LoadingScreen::renderBorder()
// Añade lineas amarillas
color = stringToColor(options.video.palette, "yellow");
SDL_SetRenderDrawColor(renderer_, color.r, color.g, color.b, 0xFF);
const int width = GAMECANVAS_WIDTH + (options.video.border.width * 2);
const int height = GAMECANVAS_HEIGHT + (options.video.border.height * 2);
const int width = options.game.width + (options.video.border.width * 2);
const int height = options.game.height + (options.video.border.height * 2);
bool drawEnabled = rand() % 2 == 0 ? true : false;
int row = 0;
int rowSize = 1;

View File

@@ -280,8 +280,6 @@ void Screen::gameCanvasToBorderCanvas()
{
auto temp = SDL_GetRenderTarget(renderer_);
SDL_SetRenderTarget(renderer_, border_canvas_);
SDL_SetRenderDrawColor(renderer_, border_color_.r, border_color_.g, border_color_.b, 0xFF);
SDL_RenderClear(renderer_);
SDL_RenderCopy(renderer_, game_canvas_, nullptr, &game_canvas_rect_);
SDL_SetRenderTarget(renderer_, temp);
}