diff --git a/jaildoctors_dilemma_debug.dSYM/Contents/Info.plist b/jaildoctors_dilemma_debug.dSYM/Contents/Info.plist
new file mode 100644
index 0000000..a15c338
--- /dev/null
+++ b/jaildoctors_dilemma_debug.dSYM/Contents/Info.plist
@@ -0,0 +1,20 @@
+
+
+
+
+ CFBundleDevelopmentRegion
+ English
+ CFBundleIdentifier
+ com.apple.xcode.dsym.jaildoctors_dilemma_debug
+ CFBundleInfoDictionaryVersion
+ 6.0
+ CFBundlePackageType
+ dSYM
+ CFBundleSignature
+ ????
+ CFBundleShortVersionString
+ 1.0
+ CFBundleVersion
+ 1
+
+
diff --git a/source/common/utils.h b/source/common/utils.h
index 436acfd..be3c927 100644
--- a/source/common/utils.h
+++ b/source/common/utils.h
@@ -86,6 +86,8 @@ struct options_t
palette_e palette; // Paleta de colores a usar en el juego
bool console; // Indica si ha de mostrar información por la consola de texto
cheat_t cheat; // Contiene trucos y ventajas para el juego
+ int rooms; // Cantidad de habitaciones visitadas
+ int items; // Cantidad de items obtenidos
};
// Calcula el cuadrado de la distancia entre dos puntos
diff --git a/source/director.cpp b/source/director.cpp
index 2c98f55..09886a7 100644
--- a/source/director.cpp
+++ b/source/director.cpp
@@ -91,6 +91,8 @@ void Director::iniOptions()
options->cheat.invincible = false;
options->cheat.jailEnabled = false;
options->cheat.altSkin = false;
+ options->rooms = 0;
+ options->items = 0;
}
// Comprueba los parametros del programa
diff --git a/source/game.cpp b/source/game.cpp
index 06e2a8d..cbd9494 100644
--- a/source/game.cpp
+++ b/source/game.cpp
@@ -340,6 +340,7 @@ bool Game::changeRoom(std::string file)
{
// Incrementa el contador de habitaciones visitadas
board.rooms++;
+ options->rooms = board.rooms;
// Actualiza las estadisticas
stats->addVisit(room->getName());
diff --git a/source/game_over.cpp b/source/game_over.cpp
index 36d2ee8..ebd9afd 100644
--- a/source/game_over.cpp
+++ b/source/game_over.cpp
@@ -28,9 +28,9 @@ GameOver::GameOver(SDL_Renderer *renderer, Screen *screen, Resource *resource, A
iniFade = 310;
fadeLenght = 20;
playerSprite->setPosX(GAMECANVAS_CENTER_X + 10);
- playerSprite->setPosY(GAMECANVAS_CENTER_Y + 10);
+ playerSprite->setPosY(GAMECANVAS_CENTER_Y - 10);
tvSprite->setPosX(GAMECANVAS_CENTER_X - tvSprite->getAnimationClip(0, 0).w - 10);
- tvSprite->setPosY(GAMECANVAS_CENTER_Y + 10);
+ tvSprite->setPosY(GAMECANVAS_CENTER_Y - 10);
// Inicializa el vector de colores
const std::vector colorList = {"white", "yellow", "cyan", "green", "magenta", "red", "blue", "black"};
@@ -86,12 +86,17 @@ void GameOver::render()
screen->clean();
// Escribe el texto de GAME OVER
- text->writeDX(TXT_CENTER | TXT_COLOR, GAMECANVAS_CENTER_X, GAMECANVAS_CENTER_Y - 20, "G A M E O V E R", 1, color);
+ text->writeDX(TXT_CENTER | TXT_COLOR, GAMECANVAS_CENTER_X, GAMECANVAS_CENTER_Y - 40, "G A M E O V E R", 1, color);
// Dibuja los sprites
renderSprites();
- // text->write(0, 0, std::to_string(counter));
+ // Escribe el texto con las habitaciones y los items
+ const std::string itemsTxt = std::to_string(options->items / 100) + std::to_string((options->items % 100) / 10) + std::to_string(options->items % 10);
+ const std::string roomsTxt = std::to_string(options->rooms / 100) + std::to_string((options->rooms % 100) / 10) + std::to_string(options->rooms % 10);
+ text->writeDX(TXT_CENTER | TXT_COLOR, GAMECANVAS_CENTER_X, GAMECANVAS_CENTER_Y + 40, "ITEMS: " + itemsTxt, 1, color);
+ text->writeDX(TXT_CENTER | TXT_COLOR, GAMECANVAS_CENTER_X, GAMECANVAS_CENTER_Y + 55, "ROOMS: " + roomsTxt, 1, color);
+
// Vuelca el contenido del renderizador en pantalla
screen->blit();
@@ -180,7 +185,7 @@ void GameOver::updateColor()
if (counter < half)
{
- //const float step = std::min(std::max(counter, iniFade) - iniFade, fadeLenght) / (float)fadeLenght;
+ // const float step = std::min(std::max(counter, iniFade) - iniFade, fadeLenght) / (float)fadeLenght;
const float step = std::min(counter, fadeLenght) / (float)fadeLenght;
const int index = (colors.size() - 1) - int((colors.size() - 1) * step);
color = colors.at(index);
diff --git a/source/room.cpp b/source/room.cpp
index 2bdb4e9..99ecb49 100644
--- a/source/room.cpp
+++ b/source/room.cpp
@@ -824,6 +824,7 @@ bool Room::itemCollision(SDL_Rect &rect)
items.erase(items.begin() + i);
JA_PlaySound(itemSound);
*itemsPicked = *itemsPicked + 1;
+ options->items = *itemsPicked;
return true;
}
}