forked from jaildesigner-jailgames/jaildoctors_dilemma
Rehaciendo las clases Sprite y sus hijas
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@@ -22,15 +22,12 @@ protected:
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public:
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// Constructor
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Sprite();
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Sprite(SDL_Rect rect, LTexture *texture, SDL_Renderer *renderer);
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Sprite(int x, int y, int w, int h, LTexture *texture, SDL_Renderer *renderer);
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// Destructor
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~Sprite();
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// Inicializador
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void init(int x, int y, int w, int h, LTexture *texture, SDL_Renderer *renderer);
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void init(SDL_Rect rect, LTexture *texture, SDL_Renderer *renderer);
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// Muestra el sprite por pantalla
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void render();
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