forked from jaildesigner-jailgames/jaildoctors_dilemma
Trabajando en la clase screen. Ya pone borde en la pantalla
This commit is contained in:
@@ -15,12 +15,16 @@
|
|||||||
#define HALF_BLOCK 4
|
#define HALF_BLOCK 4
|
||||||
|
|
||||||
// Tamaño de la pantalla real
|
// Tamaño de la pantalla real
|
||||||
|
#define REAL_SCREEN_WIDTH 320
|
||||||
|
#define REAL_SCREEN_HEIGHT 240
|
||||||
|
|
||||||
|
// Tamaño de la pantalla virtual
|
||||||
#define SCREEN_WIDTH 256
|
#define SCREEN_WIDTH 256
|
||||||
#define SCREEN_HEIGHT 192
|
#define SCREEN_HEIGHT 192
|
||||||
|
|
||||||
// Tamaño de la pantalla que se muestra
|
// Tamaño de la pantalla que se muestra
|
||||||
const int VIEW_WIDTH = SCREEN_WIDTH * 3;
|
const int VIEW_WIDTH = REAL_SCREEN_WIDTH * 3;
|
||||||
const int VIEW_HEIGHT = SCREEN_HEIGHT * 3;
|
const int VIEW_HEIGHT = REAL_SCREEN_HEIGHT * 3;
|
||||||
|
|
||||||
// Zona de juego
|
// Zona de juego
|
||||||
const int PLAY_AREA_TOP = (0 * BLOCK);
|
const int PLAY_AREA_TOP = (0 * BLOCK);
|
||||||
|
|||||||
@@ -49,7 +49,7 @@ Director::Director(std::string path)
|
|||||||
|
|
||||||
// Aplica las opciones
|
// Aplica las opciones
|
||||||
SDL_SetWindowFullscreen(mWindow, mOptions->fullScreenMode);
|
SDL_SetWindowFullscreen(mWindow, mOptions->fullScreenMode);
|
||||||
SDL_SetWindowSize(mWindow, SCREEN_WIDTH * mOptions->windowSize, SCREEN_HEIGHT * mOptions->windowSize);
|
SDL_SetWindowSize(mWindow, REAL_SCREEN_WIDTH * mOptions->windowSize, REAL_SCREEN_HEIGHT * mOptions->windowSize);
|
||||||
mLang->setLang(mOptions->language);
|
mLang->setLang(mOptions->language);
|
||||||
|
|
||||||
// Inicializa el resto de variables
|
// Inicializa el resto de variables
|
||||||
@@ -172,7 +172,7 @@ bool Director::initSDL()
|
|||||||
SDL_SetRenderDrawColor(mRenderer, 0x00, 0x00, 0x00, 0xFF);
|
SDL_SetRenderDrawColor(mRenderer, 0x00, 0x00, 0x00, 0xFF);
|
||||||
|
|
||||||
// Establece el tamaño del buffer de renderizado
|
// Establece el tamaño del buffer de renderizado
|
||||||
SDL_RenderSetLogicalSize(mRenderer, SCREEN_WIDTH, SCREEN_HEIGHT);
|
SDL_RenderSetLogicalSize(mRenderer, REAL_SCREEN_WIDTH, REAL_SCREEN_HEIGHT);
|
||||||
|
|
||||||
// Establece el modo de mezcla
|
// Establece el modo de mezcla
|
||||||
SDL_SetRenderDrawBlendMode(mRenderer, SDL_BLENDMODE_BLEND);
|
SDL_SetRenderDrawBlendMode(mRenderer, SDL_BLENDMODE_BLEND);
|
||||||
@@ -352,7 +352,7 @@ void Director::runTitle()
|
|||||||
|
|
||||||
void Director::runGame()
|
void Director::runGame()
|
||||||
{
|
{
|
||||||
mGame = new Game(mRenderer, mAsset, mLang, mInput);
|
mGame = new Game(mWindow, mRenderer, mAsset, mLang, mInput);
|
||||||
setSection(mGame->run());
|
setSection(mGame->run());
|
||||||
delete mGame;
|
delete mGame;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
#include "game.h"
|
#include "game.h"
|
||||||
|
|
||||||
// Constructor
|
// Constructor
|
||||||
Game::Game(SDL_Renderer *renderer, Asset *asset, Lang *lang, Input *input)
|
Game::Game(SDL_Window *window,SDL_Renderer *renderer, Asset *asset, Lang *lang, Input *input)
|
||||||
{
|
{
|
||||||
// Copia los punteros
|
// Copia los punteros
|
||||||
mRenderer = renderer;
|
mRenderer = renderer;
|
||||||
@@ -9,7 +9,7 @@ Game::Game(SDL_Renderer *renderer, Asset *asset, Lang *lang, Input *input)
|
|||||||
mLang = lang;
|
mLang = lang;
|
||||||
mInput = input;
|
mInput = input;
|
||||||
|
|
||||||
mScreen = new Screen(renderer);
|
mScreen = new Screen(window, renderer);
|
||||||
mEventHandler = new SDL_Event();
|
mEventHandler = new SDL_Event();
|
||||||
mTextureText = new LTexture();
|
mTextureText = new LTexture();
|
||||||
mText = new Text(mAsset->get("nokia2.txt"), mTextureText, renderer);
|
mText = new Text(mAsset->get("nokia2.txt"), mTextureText, renderer);
|
||||||
@@ -95,7 +95,12 @@ section_t Game::run()
|
|||||||
// Limpia la pantalla
|
// Limpia la pantalla
|
||||||
mScreen->clean();
|
mScreen->clean();
|
||||||
|
|
||||||
mText->writeCentered(SCREEN_CENTER_X, SCREEN_CENTER_Y, "Pepe el Cazavampiros", 0);
|
// Medidas de ancho y alto de la pantalla
|
||||||
|
mText->writeCentered(SCREEN_CENTER_X, 0, std::to_string(SCREEN_WIDTH), -1);
|
||||||
|
mText->write(0, SCREEN_CENTER_Y - (mText->getCharacterWidth() / 2), std::to_string(SCREEN_HEIGHT), -1);
|
||||||
|
|
||||||
|
// Texto en el centro de la pantalla
|
||||||
|
mText->writeCentered(SCREEN_CENTER_X, SCREEN_CENTER_Y - (mText->getCharacterWidth() / 2), "Pepe el Cazavampiros", -1);
|
||||||
|
|
||||||
// Actualiza la pantalla
|
// Actualiza la pantalla
|
||||||
mScreen->blit();
|
mScreen->blit();
|
||||||
|
|||||||
@@ -45,7 +45,7 @@ private:
|
|||||||
|
|
||||||
public:
|
public:
|
||||||
// Constructor
|
// Constructor
|
||||||
Game(SDL_Renderer *renderer, Asset *asset, Lang *lang, Input *input);
|
Game(SDL_Window *window,SDL_Renderer *renderer, Asset *asset, Lang *lang, Input *input);
|
||||||
|
|
||||||
// Destructor
|
// Destructor
|
||||||
~Game();
|
~Game();
|
||||||
|
|||||||
@@ -1,9 +1,22 @@
|
|||||||
#include "screen.h"
|
#include "screen.h"
|
||||||
|
#include "const.h"
|
||||||
|
|
||||||
// Constructor
|
// Constructor
|
||||||
Screen::Screen(SDL_Renderer *renderer)
|
Screen::Screen(SDL_Window *window, SDL_Renderer *renderer)
|
||||||
{
|
{
|
||||||
|
mWindow = window;
|
||||||
mRenderer = renderer;
|
mRenderer = renderer;
|
||||||
|
|
||||||
|
mRealScreenWidth = REAL_SCREEN_WIDTH;
|
||||||
|
mRealScreenHeight = REAL_SCREEN_HEIGHT;
|
||||||
|
mScreenWidth = SCREEN_WIDTH;
|
||||||
|
mScreenHeight = SCREEN_HEIGHT;
|
||||||
|
mBorderX = (REAL_SCREEN_WIDTH - SCREEN_WIDTH) / 2;
|
||||||
|
mBorderY = (REAL_SCREEN_HEIGHT - SCREEN_HEIGHT) / 2;
|
||||||
|
|
||||||
|
mGameCanvas = SDL_CreateTexture(mRenderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, SCREEN_WIDTH, SCREEN_HEIGHT);
|
||||||
|
if (mGameCanvas == NULL)
|
||||||
|
printf("TitleSurface could not be created!\nSDL Error: %s\n", SDL_GetError());
|
||||||
}
|
}
|
||||||
|
|
||||||
// Destructor
|
// Destructor
|
||||||
@@ -15,6 +28,10 @@ Screen::~Screen()
|
|||||||
// Limpia la pantalla
|
// Limpia la pantalla
|
||||||
void Screen::clean()
|
void Screen::clean()
|
||||||
{
|
{
|
||||||
|
SDL_SetRenderDrawColor(mRenderer, 0x27, 0x27, 0x36, 0xFF);
|
||||||
|
SDL_RenderClear(mRenderer);
|
||||||
|
|
||||||
|
SDL_SetRenderTarget(mRenderer, mGameCanvas);
|
||||||
SDL_SetRenderDrawColor(mRenderer, 0xAA, 0x44, 0x44, 0xFF);
|
SDL_SetRenderDrawColor(mRenderer, 0xAA, 0x44, 0x44, 0xFF);
|
||||||
SDL_RenderClear(mRenderer);
|
SDL_RenderClear(mRenderer);
|
||||||
}
|
}
|
||||||
@@ -22,5 +39,12 @@ void Screen::clean()
|
|||||||
// Vuelca el contenido del renderizador en pantalla
|
// Vuelca el contenido del renderizador en pantalla
|
||||||
void Screen::blit()
|
void Screen::blit()
|
||||||
{
|
{
|
||||||
|
SDL_Rect src = {0, 0, SCREEN_WIDTH, SCREEN_HEIGHT};
|
||||||
|
SDL_Rect dest = {mBorderX, mBorderY, SCREEN_WIDTH, SCREEN_HEIGHT};
|
||||||
|
|
||||||
|
SDL_SetRenderTarget(mRenderer, NULL);
|
||||||
|
|
||||||
|
SDL_RenderCopy(mRenderer, mGameCanvas, NULL, &dest);
|
||||||
|
|
||||||
SDL_RenderPresent(mRenderer);
|
SDL_RenderPresent(mRenderer);
|
||||||
}
|
}
|
||||||
@@ -8,11 +8,20 @@
|
|||||||
class Screen
|
class Screen
|
||||||
{
|
{
|
||||||
private:
|
private:
|
||||||
|
SDL_Window *mWindow; // Ventana de la aplicación
|
||||||
SDL_Renderer *mRenderer; // El renderizador de la ventana
|
SDL_Renderer *mRenderer; // El renderizador de la ventana
|
||||||
|
SDL_Texture *mGameCanvas; // Textura para completar la ventana de juego hasta la pantalla completa
|
||||||
|
|
||||||
|
int mRealScreenWidth;
|
||||||
|
int mRealScreenHeight;
|
||||||
|
int mScreenWidth;
|
||||||
|
int mScreenHeight;
|
||||||
|
int mBorderX;
|
||||||
|
int mBorderY;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
// Constructor
|
// Constructor
|
||||||
Screen(SDL_Renderer *renderer);
|
Screen(SDL_Window *windows, SDL_Renderer *renderer);
|
||||||
|
|
||||||
// Destructor
|
// Destructor
|
||||||
~Screen();
|
~Screen();
|
||||||
|
|||||||
Reference in New Issue
Block a user