Actualizadas las habitaciones del modo demo

This commit is contained in:
2022-10-22 10:00:27 +02:00
parent 39c7fbc3b9
commit 852e734cd1
2 changed files with 13 additions and 13 deletions

View File

@@ -5,12 +5,12 @@ Demo::Demo(SDL_Renderer *renderer, Screen *screen, Asset *asset, Debug *debug)
{
// Inicia algunas variables
board.iniClock = SDL_GetTicks();
rooms.push_back("04.room");
rooms.push_back("03.room");
rooms.push_back("02.room");
rooms.push_back("01.room");
rooms.push_back("05.room");
rooms.push_back("06.room");
rooms.push_back("54.room");
rooms.push_back("16.room");
rooms.push_back("45.room");
rooms.push_back("60.room");
rooms.push_back("58.room");
roomIndex = 0;
currentRoom = rooms.at(roomIndex);
@@ -137,7 +137,7 @@ void Demo::update()
// Actualiza los objetos
room->update();
scoreboard->update();
//scoreboard->update();
screen->updateFX();
checkRoomChange();
}
@@ -154,10 +154,10 @@ void Demo::render()
room->renderEnemies();
room->renderItems();
renderRoomName();
scoreboard->render();
//scoreboard->render();
screen->renderFX();
text->write(0, 0, std::to_string(counter));
//text->write(0, 0, std::to_string(counter));
// Actualiza la pantalla
screen->blit();