forked from jaildesigner-jailgames/jaildoctors_dilemma
Actualizadas las habitaciones del modo demo
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@@ -5,12 +5,12 @@ Demo::Demo(SDL_Renderer *renderer, Screen *screen, Asset *asset, Debug *debug)
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{
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// Inicia algunas variables
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board.iniClock = SDL_GetTicks();
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rooms.push_back("04.room");
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rooms.push_back("03.room");
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rooms.push_back("02.room");
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rooms.push_back("01.room");
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rooms.push_back("05.room");
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rooms.push_back("06.room");
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rooms.push_back("54.room");
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rooms.push_back("16.room");
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rooms.push_back("45.room");
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rooms.push_back("60.room");
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rooms.push_back("58.room");
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roomIndex = 0;
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currentRoom = rooms.at(roomIndex);
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@@ -137,7 +137,7 @@ void Demo::update()
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// Actualiza los objetos
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room->update();
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scoreboard->update();
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//scoreboard->update();
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screen->updateFX();
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checkRoomChange();
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}
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@@ -154,10 +154,10 @@ void Demo::render()
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room->renderEnemies();
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room->renderItems();
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renderRoomName();
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scoreboard->render();
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//scoreboard->render();
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screen->renderFX();
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text->write(0, 0, std::to_string(counter));
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//text->write(0, 0, std::to_string(counter));
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// Actualiza la pantalla
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screen->blit();
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