forked from jaildesigner-jailgames/jaildoctors_dilemma
Singleton de ItemTracker
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@@ -36,7 +36,7 @@ Game::Game()
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cheevos_(Cheevos::get())
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{
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// Inicia algunas variables
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board_.iniClock = SDL_GetTicks();
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board_.ini_clock = SDL_GetTicks();
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#ifdef DEBUG
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current_room_ = "03.room";
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const int x = 25;
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@@ -51,10 +51,10 @@ Game::Game()
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#endif
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// Crea los objetos
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ItemTracker::init();
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scoreboard_ = std::make_shared<Scoreboard>(&board_);
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item_tracker_ = std::make_shared<ItemTracker>();
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room_tracker_ = std::make_shared<RoomTracker>();
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room_ = std::make_shared<Room>(resource_->getRoom(current_room_), item_tracker_, &board_.items, false);
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room_ = std::make_shared<Room>(resource_->getRoom(current_room_), &board_.items, false);
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const std::string playerPNG = options.cheats.alternate_skin == Cheat::CheatState::ENABLED ? "player2.png" : "player.png";
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const std::string playerANI = options.cheats.alternate_skin == Cheat::CheatState::ENABLED ? "player2.ani" : "player.ani";
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const player_t player = {spawn_point_, playerPNG, playerANI, room_};
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@@ -110,7 +110,7 @@ Game::Game()
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Game::~Game()
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{
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// Libera la memoria de los objetos
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ItemTracker::destroy();
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SDL_DestroyTexture(room_name_texture_);
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}
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@@ -336,7 +336,7 @@ bool Game::changeRoom(std::string file)
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if (asset_->get(file) != "")
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{
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// Crea un objeto habitación nuevo a partir del fichero
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room_ = std::make_shared<Room>(resource_->getRoom(file), item_tracker_, &board_.items, board_.jail_is_open);
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room_ = std::make_shared<Room>(resource_->getRoom(file), &board_.items, board_.jail_is_open);
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// Pone el nombre de la habitación en la textura
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fillRoomNameTexture();
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@@ -440,7 +440,7 @@ void Game::killPlayer()
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setBlackScreen();
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// Crea la nueva habitación y el nuevo jugador
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room_ = std::make_shared<Room>(resource_->getRoom(current_room_), item_tracker_, &board_.items, board_.jail_is_open);
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room_ = std::make_shared<Room>(resource_->getRoom(current_room_), &board_.items, board_.jail_is_open);
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const std::string playerPNG = options.cheats.alternate_skin == Cheat::CheatState::ENABLED ? "player2.png" : "player.png";
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const std::string playerANI = options.cheats.alternate_skin == Cheat::CheatState::ENABLED ? "player2.ani" : "player.ani";
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const player_t player = {spawn_point_, playerPNG, playerANI, room_};
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