Cambiados dos ficheros de ubicación

This commit is contained in:
2022-09-24 23:22:41 +02:00
parent b63fe30253
commit 86b7b5e122
31 changed files with 4 additions and 1169 deletions

View File

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View File

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View File

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06.tmx

View File

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View File

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bgColor=black
border=magenta
tileset=standard.png
roomUp=0
roomDown=0
roomLeft=08.room
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07.tmx
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height=16
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vx=0
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height=16
x=9
y=11
vx=0
vy=-0.5
x1=9
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color=green
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vx=0
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View File

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View File

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08.tmx

View File

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View File

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09.tmx

View File

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View File

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View File

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View File

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roomUp=0
roomDown=0
roomLeft=03.room
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11.tmx
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color=white
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View File

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</layer>
</map>

View File

@@ -1,60 +0,0 @@
name=no name
bgColor=black
border=red
tileset=standard.png
roomUp=0
roomDown=0
roomLeft=05.room
roomRight=0
01.tmx
[enemy]
tileset=diskette.png
animation=diskette.ani
width=16
height=16
x=1
y=0
vx=0
vy=0.3
x1=1
y1=0
x2=1
y2=5
color=magenta
[/enemy]
[enemy]
tileset=diskette.png
animation=diskette.ani
width=16
height=16
x=5
y=9
vx=0.6
vy=0
x1=5
y1=9
x2=22
y2=9
color=white
[/enemy]
[item]
tileset=items.png
tile=1
x=1
y=7
counter=1
[/item]
[item]
tileset=items.png
tile=1
x=17
y=8
counter=2
[/item]

View File

@@ -1,24 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.9" tiledversion="1.9.1" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
<tileset firstgid="1" source="standard.tsx"/>
<layer id="1" name="Capa de patrones 1" width="32" height="16">
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</layer>
</map>

View File

@@ -1,236 +0,0 @@
name=know your enemy
bgColor=black
border=red
tileset=standard.png
roomUp=0
roomDown=0
roomLeft=0
roomRight=06.room
13.tmx
[enemy]
tileset=batman.png
animation=batman.ani
width=8
height=16
x=2
y=2
vx=0
vy=0
x1=2
y1=2
x2=2
y2=2
color=red
[/enemy]
[enemy]
tileset=bin.png
animation=bin.ani
width=16
height=8
x=5
y=2
vx=0
vy=0
x1=5
y1=2
x2=5
y2=2
color=red
[/enemy]
[enemy]
tileset=bird.png
animation=bird.ani
width=16
height=16
x=8
y=2
vx=0
vy=0
x1=8
y1=2
x2=8
y2=2
color=red
[/enemy]
[enemy]
tileset=chip.png
animation=chip.ani
width=8
height=16
x=11
y=2
vx=0
vy=0
x1=11
y1=2
x2=11
y2=2
color=red
[/enemy]
[enemy]
tileset=diskette.png
animation=diskette.ani
width=16
height=16
x=14
y=2
vx=0
vy=0
x1=14
y1=2
x2=14
y2=2
color=red
[/enemy]
[enemy]
tileset=matatunos.png
animation=matatunos.ani
width=16
height=16
x=17
y=2
vx=0
vy=0
x1=17
y1=2
x2=17
y2=2
color=red
[/enemy]
[enemy]
tileset=paco.png
animation=paco.ani
width=16
height=16
x=20
y=2
vx=0
vy=0
x1=20
y1=2
x2=20
y2=2
color=red
[/enemy]
[enemy]
tileset=qvoid.png
animation=qvoid.ani
width=16
height=16
x=23
y=2
vx=0
vy=0
x1=23
y1=2
x2=23
y2=2
color=red
[/enemy]
[enemy]
tileset=sigmasua.png
animation=sigmasua.ani
width=16
height=16
x=26
y=2
vx=0
vy=0
x1=26
y1=2
x2=26
y2=2
color=red
[/enemy]
[enemy]
tileset=tuno.png
animation=tuno.ani
width=16
height=16
x=2
y=5
vx=0
vy=0
x1=2
y1=5
x2=2
y2=5
color=red
[/enemy]
[enemy]
tileset=wave.png
animation=wave.ani
width=8
height=8
x=5
y=5
vx=0
vy=0
x1=5
y1=5
x2=5
y2=5
color=red
[/enemy]
[enemy]
tileset=abad.png
animation=abad.ani
width=8
height=16
x=8
y=5
vx=0
vy=0
x1=8
y1=5
x2=8
y2=5
color=red
[/enemy]
[enemy]
tileset=jailbattle_human.png
animation=jailbattle_human.ani
width=11
height=13
x=11
y=5
vx=0
vy=0
x1=11
y1=5
x2=11
y2=5
color=red
[/enemy]
[enemy]
tileset=jailbattle_alien.png
animation=jailbattle_alien.ani
width=13
height=15
x=14
y=5
vx=0
vy=0
x1=14
y1=5
x2=14
y2=5
color=red
[/enemy]

View File

@@ -1,24 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.9" tiledversion="1.9.1" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
<tileset firstgid="1" source="standard.tsx"/>
<layer id="1" name="Capa de patrones 1" width="32" height="16">
<data encoding="csv">
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</layer>
</map>

Binary file not shown.

Before

Width:  |  Height:  |  Size: 4.7 KiB

After

Width:  |  Height:  |  Size: 4.9 KiB

View File

@@ -357,8 +357,8 @@ bool Director::setFileList()
asset->add("/data/font/debug.png", font);
asset->add("/data/font/debug.txt", font);
asset->add("/data/gamecontrollerdb.txt", data);
asset->add("/data/config.txt", data, false);
asset->add("/data/input/gamecontrollerdb.txt", data);
asset->add("/data/config/config.txt", data, false);
asset->add("/data/room/01.room", room);
asset->add("/data/room/02.room", room);