forked from jaildesigner-jailgames/jaildoctors_dilemma
style: organitzada la capçalera de Room
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@@ -228,19 +228,19 @@ void Game::checkDebugEvents(const SDL_Event& event) {
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break;
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case SDL_SCANCODE_W:
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changeRoom(room_->getRoom(RoomBorder::TOP));
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changeRoom(room_->getRoom(Room::Border::TOP));
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break;
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case SDL_SCANCODE_A:
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changeRoom(room_->getRoom(RoomBorder::LEFT));
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changeRoom(room_->getRoom(Room::Border::LEFT));
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break;
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case SDL_SCANCODE_S:
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changeRoom(room_->getRoom(RoomBorder::BOTTOM));
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changeRoom(room_->getRoom(Room::Border::BOTTOM));
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break;
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case SDL_SCANCODE_D:
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changeRoom(room_->getRoom(RoomBorder::RIGHT));
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changeRoom(room_->getRoom(Room::Border::RIGHT));
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break;
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case SDL_SCANCODE_7:
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