forked from jaildesigner-jailgames/jaildoctors_dilemma
Transició a surface: vaig per title.cpp
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@@ -1,22 +1,22 @@
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#include "ending2.h"
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#include <SDL2/SDL_blendmode.h> // for SDL_BLENDMODE_BLEND
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#include <SDL2/SDL_events.h> // for SDL_PollEvent, SDL_Event
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#include <SDL2/SDL_rect.h> // for SDL_Rect
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#include <SDL2/SDL_render.h> // for SDL_RenderDrawPoint, SDL_SetRenderDr...
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#include <SDL2/SDL_timer.h> // for SDL_GetTicks
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#include <algorithm> // for max, min, replace
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#include "animated_sprite.h" // for AnimatedSprite
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#include "defines.h" // for options.game.height, GAMECANVAS_CENTER_X
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#include "global_events.h" // for check
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#include "global_inputs.h" // for check
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#include "jail_audio.h" // for JA_SetVolume, JA_PlayMusic, JA_StopM...
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#include "moving_sprite.h" // for MovingSprite
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#include "options.h" // for Options, options, OptionsVideo, Sect...
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#include "resource.h" // for Resource
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#include "screen.h" // for Screen
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#include "text.h" // for Text
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#include "texture.h" // for Texture
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#include "utils.h" // for Color, stringToColor
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#include <SDL2/SDL_blendmode.h> // for SDL_BLENDMODE_BLEND
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#include <SDL2/SDL_events.h> // for SDL_PollEvent, SDL_Event
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#include <SDL2/SDL_rect.h> // for SDL_Rect
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#include <SDL2/SDL_render.h> // for SDL_RenderDrawPoint, SDL_SetRenderDr...
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#include <SDL2/SDL_timer.h> // for SDL_GetTicks
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#include <algorithm> // for max, min, replace
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#include "s_animated_sprite.h" // for AnimatedSprite
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#include "defines.h" // for options.game.height, GAMECANVAS_CENTER_X
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#include "global_events.h" // for check
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#include "global_inputs.h" // for check
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#include "jail_audio.h" // for JA_SetVolume, JA_PlayMusic, JA_StopM...
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#include "s_moving_sprite.h" // for MovingSprite
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#include "options.h" // for Options, options, OptionsVideo, Sect...
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#include "resource.h" // for Resource
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#include "screen.h" // for Screen
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#include "text.h" // for Text
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#include "surface.h" // for Texture
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#include "utils.h" // for Color, stringToColor
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#include <iostream>
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// Constructor
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@@ -282,7 +282,7 @@ void Ending2::loadSprites()
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// Carga los sprites
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for (const auto &file : sprite_list_)
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{
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sprites_.emplace_back(std::make_shared<AnimatedSprite>(Resource::get()->getTexture(file + ".png"), Resource::get()->getAnimations(file + ".ani")));
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sprites_.emplace_back(std::make_shared<AnimatedSprite>(Resource::get()->getSurface(file + ".gif"), Resource::get()->getAnimations(file + ".ani")));
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sprite_max_width_ = std::max(sprites_.back()->getWidth(), sprite_max_width_);
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sprite_max_height_ = std::max(sprites_.back()->getHeight(), sprite_max_height_);
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}
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