forked from jaildesigner-jailgames/jaildoctors_dilemma
Transició a surface: vaig per title.cpp
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@@ -1,11 +1,11 @@
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#include "item.h"
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#include "resource.h"
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#include "sprite.h" // Para Sprite
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#include "texture.h" // Para Texture
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#include "s_sprite.h" // Para Sprite
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#include "surface.h" // Para Texture
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// Constructor
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Item::Item(ItemData item)
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: sprite_(std::make_shared<Sprite>(Resource::get()->getTexture(item.tile_set_file), item.x, item.y, ITEM_SIZE_, ITEM_SIZE_)),
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: sprite_(std::make_shared<Sprite>(Resource::get()->getSurface(item.tile_set_file), item.x, item.y, ITEM_SIZE_, ITEM_SIZE_)),
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change_color_speed(4)
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{
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// Inicia variables
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