Transició a surface: vaig per title.cpp

This commit is contained in:
2025-03-02 21:56:19 +01:00
parent db3a0d7263
commit 8f1d1df5d6
27 changed files with 416 additions and 490 deletions

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@@ -1,23 +1,23 @@
#include "room.h"
#include <SDL2/SDL_blendmode.h> // for SDL_BLENDMODE_BLEND
#include <SDL2/SDL_error.h> // for SDL_GetError
#include <SDL2/SDL_pixels.h> // for SDL_PIXELFORMAT_RGBA8888
#include <stdlib.h> // for rand
#include <exception> // for exception
#include <fstream> // for basic_ostream, operator<<, basic_ist...
#include <iostream> // for cout, cerr
#include <sstream> // for basic_stringstream
#include "debug.h" // for Debug
#include "defines.h" // for BLOCK, PLAY_AREA_HEIGHT, PLAY_AREA_W...
#include "item_tracker.h" // for ItemTracker
#include "jail_audio.h" // for JA_PlaySound
#include "options.h" // for Options, options, OptionsVideo, Opti...
#include "resource.h" // for Resource
#include "scoreboard.h" // for ScoreboardData
#include "screen.h" // for Screen
#include "sprite.h" // for Sprite
#include "texture.h" // for Texture
#include "utils.h" // for LineHorizontal, LineDiagonal, LineVe...
#include <SDL2/SDL_blendmode.h> // for SDL_BLENDMODE_BLEND
#include <SDL2/SDL_error.h> // for SDL_GetError
#include <SDL2/SDL_pixels.h> // for SDL_PIXELFORMAT_RGBA8888
#include <stdlib.h> // for rand
#include <exception> // for exception
#include <fstream> // for basic_ostream, operator<<, basic_ist...
#include <iostream> // for cout, cerr
#include <sstream> // for basic_stringstream
#include "debug.h" // for Debug
#include "defines.h" // for BLOCK, PLAY_AREA_HEIGHT, PLAY_AREA_W...
#include "item_tracker.h" // for ItemTracker
#include "jail_audio.h" // for JA_PlaySound
#include "options.h" // for Options, options, OptionsVideo, Opti...
#include "resource.h" // for Resource
#include "scoreboard.h" // for ScoreboardData
#include "screen.h" // for Screen
#include "s_sprite.h" // for Sprite
#include "surface.h" // for Texture
#include "utils.h" // for LineHorizontal, LineDiagonal, LineVe...
// Carga las variables y texturas desde un fichero de mapa de tiles
std::vector<int> loadRoomTileFile(const std::string &file_path, bool verbose)
@@ -444,7 +444,7 @@ void Room::initializeRoom(const RoomData &room)
tile_map_file_ = room.tile_map_file;
auto_surface_direction_ = room.auto_surface_direction;
tile_map_ = Resource::get()->getTileMap(room.tile_map_file);
texture_ = Resource::get()->getTexture(room.tile_set_file);
texture_ = Resource::get()->getSurface(room.tile_set_file);
tile_set_width_ = texture_->getWidth() / TILE_SIZE_;
is_paused_ = false;
counter_ = 0;