forked from jaildesigner-jailgames/jaildoctors_dilemma
Transició a surface: vaig per title.cpp
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@@ -98,11 +98,11 @@ void Surface::setColor(int index, Uint32 color)
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palette_.at(index) = color;
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}
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// Limpia la superficie de destino con un color
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void Surface::clear(std::shared_ptr<SurfaceData> surface, Uint8 color)
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// Rellena la superficie con un color
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void Surface::clear(Uint8 color)
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{
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const size_t total_pixels = surface->width * surface->height;
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std::fill(surface->data, surface->data + total_pixels, color);
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const size_t total_pixels = surface_->width * surface_->height;
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std::fill(surface_->data, surface_->data + total_pixels, color);
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}
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// Pone un pixel en la superficie de destino
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