Añadidos los graficos de los enemigos especiales
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Before Width: | Height: | Size: 337 B After Width: | Height: | Size: 337 B |
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Before Width: | Height: | Size: 924 B After Width: | Height: | Size: 924 B |
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Before Width: | Height: | Size: 735 B After Width: | Height: | Size: 735 B |
9
data/enemies/special/shooting_star.ani
Normal file
@@ -0,0 +1,9 @@
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frameWidth=64
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frameHeight=64
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[animation]
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name=default
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speed=6
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loop=-1
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frames=18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,18,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18
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[/animation]
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BIN
data/enemies/special/shooting_star.png
Normal file
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After Width: | Height: | Size: 902 B |
@@ -22,4 +22,20 @@ y1=4
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x2=23
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y2=13
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color=yellow
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[/enemy]
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[enemy]
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tileSetFile=shooting_star.png
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animation=shooting_star.ani
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width=16
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height=16
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x=10
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y=2
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vx=0
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vy=0
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x1=10
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y1=2
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x2=10
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y2=2
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color=white
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[/enemy]
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@@ -11,19 +11,51 @@ itemColor1=bright_red
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itemColor2=bright_yellow
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[enemy]
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tileSetFile=diskette.png
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animation=diskette.ani
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width=16
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height=16
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tileSetFile=pepe_rosita_job.png
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animation=pepe_rosita_job.ani
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width=62
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height=47
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x=2
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y=2
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vx=0
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vy=0
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vy=0.05
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x1=2
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y1=2
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x2=2
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y2=2
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color=magenta
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y2=3
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color=white
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[/enemy]
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[enemy]
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tileSetFile=aerojailer.png
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animation=aerojailer.ani
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width=43
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height=44
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x=14
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y=5
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vx=0
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vy=-0.04
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x1=14
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y1=4
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x2=14
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y2=6
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color=white
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[/enemy]
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[enemy]
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tileSetFile=arounder.png
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animation=arounder.ani
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width=79
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height=90
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x=22
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y=5
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vx=0
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vy=0.03
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x1=22
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y1=5
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x2=22
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y2=6
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color=white
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[/enemy]
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[item]
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@@ -3,17 +3,17 @@
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<tileset firstgid="1" source="standard.tsx"/>
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<layer id="1" name="Capa de patrones 1" width="32" height="16">
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<data encoding="csv">
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0,0,71,0,0,0,0,0,0,0,0,0,0,0,0,0,0,142,0,0,0,0,0,0,0,0,0,0,0,0,72,0,
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