forked from jaildesigner-jailgames/jaildoctors_dilemma
Añadiendo enemigos
This commit is contained in:
@@ -4,7 +4,7 @@ border=blue
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tileset=standard.png
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roomUp=0
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roomDown=0
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roomLeft=0
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roomLeft=13.room
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roomRight=01.room
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[tilemap]
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@@ -15,8 +15,8 @@
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26,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,26,
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26,0,0,0,0,0,0,0,0,0,163,26,26,26,26,26,26,26,26,183,0,0,0,0,0,0,22,22,0,0,0,26,
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26,0,0,0,0,0,0,0,0,163,0,0,0,0,0,0,0,0,0,0,183,0,0,0,0,0,0,0,0,0,0,0,
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26,0,0,0,0,0,0,0,163,0,0,0,0,0,0,0,0,0,0,0,0,183,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,163,0,0,0,0,0,0,0,0,0,0,183,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,163,0,0,0,0,0,0,0,0,0,0,0,0,183,0,0,0,0,0,0,0,0,0,0,
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26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,
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26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26
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</data>
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188
data/room/13.room
Normal file
188
data/room/13.room
Normal file
@@ -0,0 +1,188 @@
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name=know your enemy
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bgColor=black
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border=red
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tileset=standard.png
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roomUp=0
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roomDown=0
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roomLeft=0
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roomRight=06.room
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[tilemap]
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13.tmx
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[/tilemap]
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[enemy]
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tileset=batman.png
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animation=batman.ani
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width=8
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height=16
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x=2
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y=2
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vx=0
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vy=0
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x1=2
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y1=2
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x2=2
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y2=2
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color=red
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[/enemy]
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[enemy]
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tileset=bin.png
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animation=bin.ani
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width=16
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height=8
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x=5
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y=2
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vx=0
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vy=0
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x1=5
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y1=2
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x2=5
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y2=2
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color=red
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[/enemy]
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[enemy]
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tileset=bird.png
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animation=bird.ani
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width=16
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height=16
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x=8
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y=2
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vx=0
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vy=0
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x1=8
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y1=2
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x2=8
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y2=2
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color=red
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[/enemy]
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[enemy]
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tileset=chip.png
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animation=chip.ani
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width=8
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height=16
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x=11
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y=2
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vx=0
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vy=0
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x1=11
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y1=2
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x2=11
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y2=2
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color=red
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[/enemy]
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[enemy]
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tileset=diskette.png
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animation=diskette.ani
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width=16
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height=16
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x=14
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y=2
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vx=0
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vy=0
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x1=14
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y1=2
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x2=14
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y2=2
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color=red
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[/enemy]
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[enemy]
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tileset=matatunos.png
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animation=matatunos.ani
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width=16
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height=16
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x=17
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y=2
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vx=0
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vy=0
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x1=17
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y1=2
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x2=17
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y2=2
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color=red
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[/enemy]
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[enemy]
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tileset=paco.png
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animation=paco.ani
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width=16
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height=16
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x=20
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y=2
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vx=0
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vy=0
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x1=20
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y1=2
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x2=20
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y2=2
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color=red
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[/enemy]
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[enemy]
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tileset=qvoid.png
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animation=qvoid.ani
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width=16
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height=16
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x=23
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y=2
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vx=0
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vy=0
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x1=23
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y1=2
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x2=23
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y2=2
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color=red
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[/enemy]
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[enemy]
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tileset=sigmasua.png
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animation=sigmasua.ani
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width=16
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height=16
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x=26
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y=2
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vx=0
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vy=0
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x1=26
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y1=2
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x2=26
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y2=2
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color=red
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[/enemy]
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[enemy]
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tileset=tuno.png
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animation=tuno.ani
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width=16
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height=16
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x=2
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y=5
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vx=0
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vy=0
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x1=2
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y1=5
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x2=2
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y2=5
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color=red
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[/enemy]
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[enemy]
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tileset=wave.png
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animation=wave.ani
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width=8
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height=8
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x=5
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y=5
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vx=0
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vy=0
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x1=5
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y1=5
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x2=5
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y2=5
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color=red
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[/enemy]
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24
data/room/13.tmx
Normal file
24
data/room/13.tmx
Normal file
@@ -0,0 +1,24 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.9" tiledversion="1.9.1" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
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<tileset firstgid="1" source="../../../jaildoctors_dilemma_resources/tilesets/standard.tsx"/>
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<layer id="1" name="Capa de patrones 1" width="32" height="16">
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<data encoding="csv">
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</data>
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</layer>
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</map>
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