forked from jaildesigner-jailgames/jaildoctors_dilemma
Progresos con las rampas
This commit is contained in:
@@ -4,7 +4,7 @@
|
||||
#include <sstream>
|
||||
|
||||
// Constructor
|
||||
Room::Room(std::string file_path, SDL_Renderer *renderer, Screen *screen, Asset *asset, ItemTracker *itemTracker, int *items)
|
||||
Room::Room(std::string file_path, SDL_Renderer *renderer, Screen *screen, Asset *asset, ItemTracker *itemTracker, int *items, Debug *debug)
|
||||
{
|
||||
// Copia los punteros a objetos
|
||||
this->renderer = renderer;
|
||||
@@ -12,6 +12,7 @@ Room::Room(std::string file_path, SDL_Renderer *renderer, Screen *screen, Asset
|
||||
this->screen = screen;
|
||||
this->itemTracker = itemTracker;
|
||||
this->itemsPicked = items;
|
||||
this->debug = debug;
|
||||
|
||||
// Crea los objetos
|
||||
load(file_path);
|
||||
@@ -602,21 +603,25 @@ int Room::getSlopeHeight(SDL_Point p, tile_e slope)
|
||||
// Calcula la base del tile
|
||||
int base = ((p.y / tileSize) * tileSize) + tileSize;
|
||||
printf("base %i\n", base);
|
||||
debug->add("BASE = " + std::to_string(base));
|
||||
|
||||
// Calcula cuanto se ha entrado en el tile horizontalmente
|
||||
const int pos = (p.x % tileSize); // esto da un valor entre 0 y 7
|
||||
printf("pos %i\n", base);
|
||||
debug->add("POS = " + std::to_string(pos));
|
||||
|
||||
// Se resta a la base la cantidad de pixeles pos en funcion de la rampa
|
||||
if (slope == t_slope_r)
|
||||
{
|
||||
base -= pos+1;
|
||||
base -= pos + 1;
|
||||
printf("base_R %i\n", base);
|
||||
debug->add("BASE_R = " + std::to_string(base));
|
||||
}
|
||||
else
|
||||
{
|
||||
base -= (tileSize - pos);
|
||||
printf("base_L %i\n", base);
|
||||
debug->add("BASE_L = " + std::to_string(base));
|
||||
}
|
||||
|
||||
return base;
|
||||
|
||||
Reference in New Issue
Block a user