forked from jaildesigner-jailgames/jaildoctors_dilemma
Actualizadas las clases sprite, movingsprite y animatedsprite
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@@ -17,7 +17,7 @@ Game::Game(SDL_Window *window, SDL_Renderer *renderer, Asset *asset, Input *inpu
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screen = new Screen(window, renderer);
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itemTracker = new ItemTracker();
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room = new Room(asset->get(currentRoom), renderer, asset, itemTracker);
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player = new Player(spawnPoint, asset->get("player01.png"), renderer, asset, input, room);
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player = new Player(spawnPoint, asset->get("player01.png"), asset->get("player01.ani"), renderer, asset, input, room);
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eventHandler = new SDL_Event();
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text = new Text(asset->get("smb2.png"), asset->get("smb2.txt"), renderer);
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@@ -332,5 +332,5 @@ void Game::killPlayer()
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// Crea la nueva habitación y el nuevo jugador
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room = new Room(asset->get(currentRoom), renderer, asset, itemTracker);
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player = new Player(spawnPoint, asset->get("player01.png"), renderer, asset, input, room);
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player = new Player(spawnPoint, asset->get("player01.png"), asset->get("player01.ani"), renderer, asset, input, room);
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}
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