forked from jaildesigner-jailgames/jaildoctors_dilemma
- La clase input ya admite inputs personalizados
- El juego ya utiliza el objeto input para comprobar las teclas de cambio de tamaño de ventana, pausa, etc.
This commit is contained in:
@@ -1209,43 +1209,51 @@ void Director::initInput()
|
||||
// Busca si hay un mando conectado
|
||||
input->discoverGameController();
|
||||
|
||||
// Asigna inputs a teclas
|
||||
// Teclado - Movimiento
|
||||
if (options->keys == ctrl_cursor)
|
||||
{
|
||||
input->bindKey(INPUT_UP, SDL_SCANCODE_UP);
|
||||
input->bindKey(INPUT_LEFT, SDL_SCANCODE_LEFT);
|
||||
input->bindKey(INPUT_RIGHT, SDL_SCANCODE_RIGHT);
|
||||
input->bindKey(input_jump, SDL_SCANCODE_UP);
|
||||
input->bindKey(input_left, SDL_SCANCODE_LEFT);
|
||||
input->bindKey(input_right, SDL_SCANCODE_RIGHT);
|
||||
}
|
||||
else if (options->keys == ctrl_opqa)
|
||||
{
|
||||
input->bindKey(INPUT_UP, SDL_SCANCODE_Q);
|
||||
input->bindKey(INPUT_LEFT, SDL_SCANCODE_O);
|
||||
input->bindKey(INPUT_RIGHT, SDL_SCANCODE_P);
|
||||
input->bindKey(input_jump, SDL_SCANCODE_Q);
|
||||
input->bindKey(input_left, SDL_SCANCODE_O);
|
||||
input->bindKey(input_right, SDL_SCANCODE_P);
|
||||
}
|
||||
else if (options->keys == ctrl_wasd)
|
||||
{
|
||||
input->bindKey(INPUT_UP, SDL_SCANCODE_W);
|
||||
input->bindKey(INPUT_LEFT, SDL_SCANCODE_A);
|
||||
input->bindKey(INPUT_RIGHT, SDL_SCANCODE_D);
|
||||
input->bindKey(input_jump, SDL_SCANCODE_W);
|
||||
input->bindKey(input_left, SDL_SCANCODE_A);
|
||||
input->bindKey(input_right, SDL_SCANCODE_D);
|
||||
}
|
||||
|
||||
input->bindKey(INPUT_DOWN, SDL_SCANCODE_DOWN);
|
||||
input->bindKey(INPUT_ACCEPT, SDL_SCANCODE_RETURN);
|
||||
input->bindKey(INPUT_CANCEL, SDL_SCANCODE_ESCAPE);
|
||||
input->bindKey(INPUT_BUTTON_1, SDL_SCANCODE_SPACE);
|
||||
input->bindKey(INPUT_BUTTON_2, SDL_SCANCODE_D);
|
||||
input->bindKey(INPUT_BUTTON_PAUSE, SDL_SCANCODE_ESCAPE);
|
||||
input->bindKey(INPUT_BUTTON_ESCAPE, SDL_SCANCODE_ESCAPE);
|
||||
// Teclado - Otros
|
||||
input->bindKey(input_accept, SDL_SCANCODE_RETURN);
|
||||
input->bindKey(input_cancel, SDL_SCANCODE_ESCAPE);
|
||||
input->bindKey(input_pause, SDL_SCANCODE_H);
|
||||
input->bindKey(input_exit, SDL_SCANCODE_ESCAPE);
|
||||
input->bindKey(input_window_size_1, SDL_SCANCODE_F1);
|
||||
input->bindKey(input_window_size_2, SDL_SCANCODE_F2);
|
||||
input->bindKey(input_window_size_3, SDL_SCANCODE_F3);
|
||||
input->bindKey(input_window_size_4, SDL_SCANCODE_F4);
|
||||
input->bindKey(input_swap_palette, SDL_SCANCODE_F5);
|
||||
input->bindKey(input_switch_music, SDL_SCANCODE_M);
|
||||
input->bindKey(input_video_mode, SDL_SCANCODE_F);
|
||||
|
||||
input->bindGameControllerButton(INPUT_UP, SDL_CONTROLLER_BUTTON_B);
|
||||
input->bindGameControllerButton(INPUT_DOWN, SDL_CONTROLLER_BUTTON_DPAD_DOWN);
|
||||
input->bindGameControllerButton(INPUT_LEFT, SDL_CONTROLLER_BUTTON_DPAD_LEFT);
|
||||
input->bindGameControllerButton(INPUT_RIGHT, SDL_CONTROLLER_BUTTON_DPAD_RIGHT);
|
||||
input->bindGameControllerButton(INPUT_ACCEPT, SDL_CONTROLLER_BUTTON_B);
|
||||
input->bindGameControllerButton(INPUT_CANCEL, SDL_CONTROLLER_BUTTON_A);
|
||||
input->bindGameControllerButton(INPUT_BUTTON_1, SDL_CONTROLLER_BUTTON_B);
|
||||
input->bindGameControllerButton(INPUT_BUTTON_PAUSE, SDL_CONTROLLER_BUTTON_START);
|
||||
input->bindGameControllerButton(INPUT_BUTTON_ESCAPE, SDL_CONTROLLER_BUTTON_GUIDE);
|
||||
// Mando - Movimiento
|
||||
input->bindGameControllerButton(input_jump, SDL_CONTROLLER_BUTTON_B);
|
||||
input->bindGameControllerButton(input_left, SDL_CONTROLLER_BUTTON_DPAD_LEFT);
|
||||
input->bindGameControllerButton(input_right, SDL_CONTROLLER_BUTTON_DPAD_RIGHT);
|
||||
|
||||
// Mando - Otros
|
||||
input->bindGameControllerButton(input_accept, SDL_CONTROLLER_BUTTON_B);
|
||||
input->bindGameControllerButton(input_cancel, SDL_CONTROLLER_BUTTON_A);
|
||||
input->bindGameControllerButton(input_pause, SDL_CONTROLLER_BUTTON_START);
|
||||
input->bindGameControllerButton(input_exit, SDL_CONTROLLER_BUTTON_GUIDE);
|
||||
input->bindGameControllerButton(input_swap_palette, SDL_CONTROLLER_BUTTON_LEFTSHOULDER);
|
||||
input->bindGameControllerButton(input_switch_music, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER);
|
||||
}
|
||||
|
||||
// Inicializa JailAudio
|
||||
@@ -1368,7 +1376,7 @@ bool Director::setFileList()
|
||||
|
||||
// Notificaciones
|
||||
asset->add(prefix + "/data/notifications/notify.png", t_bitmap);
|
||||
|
||||
|
||||
// Habitaciones
|
||||
asset->add(prefix + "/data/room/01.room", t_room);
|
||||
asset->add(prefix + "/data/room/02.room", t_room);
|
||||
|
||||
Reference in New Issue
Block a user