forked from jaildesigner-jailgames/jaildoctors_dilemma
De moment ja compila i executa, encara que no troba alguns fitxers
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@@ -1,24 +1,25 @@
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#include "ending.h"
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#include <SDL2/SDL_blendmode.h> // Para SDL_BLENDMODE_BLEND
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#include <SDL2/SDL_error.h> // Para SDL_GetError
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#include <SDL2/SDL_pixels.h> // Para SDL_PIXELFORMAT_RGBA8888
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#include <SDL2/SDL_rect.h> // Para SDL_Rect
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#include <SDL2/SDL_timer.h> // Para SDL_GetTicks
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#include <algorithm> // Para min
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#include <iostream> // Para basic_ostream, operator<<, basic_ios
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#include "asset.h" // Para Asset
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#include "defines.h" // Para GAMECANVAS_HEIGHT, GAMECANVAS_WIDTH
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#include "input.h" // Para Input, REPEAT_FALSE, inputs_e
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#include "jail_audio.h" // Para JA_SetVolume, JA_DeleteMusic, JA_Loa...
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#include "resource.h" // Para Resource
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#include "screen.h" // Para Screen
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#include "sprite.h" // Para Sprite
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#include "text.h" // Para Text, TEXT_STROKE
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#include "texture.h" // Para Texture
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#include "utils.h" // Para color_t, stringToColor, options_t
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#include "options.h"
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#include "global_inputs.h"
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#include "global_events.h"
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#include <SDL2/SDL_blendmode.h> // for SDL_BLENDMODE_BLEND
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#include <SDL2/SDL_error.h> // for SDL_GetError
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#include <SDL2/SDL_events.h> // for SDL_PollEvent, SDL_Event
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#include <SDL2/SDL_pixels.h> // for SDL_PIXELFORMAT_RGBA8888
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#include <SDL2/SDL_rect.h> // for SDL_Rect
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#include <SDL2/SDL_timer.h> // for SDL_GetTicks
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#include <algorithm> // for min
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#include <iostream> // for basic_ostream, operator<<, cout, endl
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#include "asset.h" // for Asset
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#include "defines.h" // for GAMECANVAS_HEIGHT, GAMECANVAS_WIDTH
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#include "global_events.h" // for check
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#include "global_inputs.h" // for check
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#include "input.h" // for Input
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#include "jail_audio.h" // for JA_SetVolume, JA_PlayMusic, JA_StopM...
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#include "options.h" // for Options, options, OptionsVideo, Sect...
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#include "resource.h" // for Resource
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#include "screen.h" // for Screen
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#include "sprite.h" // for Sprite
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#include "text.h" // for Text, TEXT_STROKE
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#include "texture.h" // for Texture
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#include "utils.h" // for Color, stringToColor, Palette
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// Constructor
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Ending::Ending()
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@@ -29,7 +30,7 @@ Ending::Ending()
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input(Input::get())
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{
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// Reserva memoria para los punteros a objetos
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text = resource->getText("smb2.txt");
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text = resource->getText("smb2");
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music = resource->getMusic("ending1.ogg");
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// Inicializa variables
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