forked from jaildesigner-jailgames/jaildoctors_dilemma
De moment ja compila i executa, encara que no troba alguns fitxers
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@@ -1,21 +1,23 @@
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#include "ending2.h"
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#include <SDL2/SDL_blendmode.h> // for SDL_BLENDMODE_BLEND
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#include <SDL2/SDL_timer.h> // for SDL_GetTicks
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#include <algorithm> // for max, min, replace
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#include "animated_sprite.h" // for AnimatedSprite
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#include "asset.h" // for Asset
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#include "defines.h" // for GAMECANVAS_HEIGHT, GAMECANVAS_CENTER_X
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#include "input.h" // for Input, REPEAT_FALSE, inputs_e
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#include "jail_audio.h" // for JA_SetVolume, JA_DeleteMusic, JA_Loa...
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#include "moving_sprite.h" // for MovingSprite
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#include "resource.h" // for Resource
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#include "screen.h" // for Screen
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#include "text.h" // for Text
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#include "texture.h" // for Texture
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#include "utils.h" // for color_t, stringToColor, options_t
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#include "options.h"
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#include "global_inputs.h"
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#include "global_events.h"
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#include <SDL2/SDL_blendmode.h> // for SDL_BLENDMODE_BLEND
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#include <SDL2/SDL_events.h> // for SDL_PollEvent, SDL_Event
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#include <SDL2/SDL_rect.h> // for SDL_Rect
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#include <SDL2/SDL_timer.h> // for SDL_GetTicks
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#include <algorithm> // for max, min, replace
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#include "animated_sprite.h" // for AnimatedSprite
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#include "asset.h" // for Asset
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#include "defines.h" // for GAMECANVAS_HEIGHT, GAMECANVAS_CENTER_X
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#include "global_events.h" // for check
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#include "global_inputs.h" // for check
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#include "input.h" // for Input
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#include "jail_audio.h" // for JA_SetVolume, JA_PlayMusic, JA_StopM...
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#include "moving_sprite.h" // for MovingSprite
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#include "options.h" // for Options, options, OptionsVideo, Sect...
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#include "resource.h" // for Resource
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#include "screen.h" // for Screen
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#include "text.h" // for Text
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#include "texture.h" // for Texture
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#include "utils.h" // for Color, stringToColor
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// Constructor
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Ending2::Ending2()
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@@ -26,7 +28,7 @@ Ending2::Ending2()
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input(Input::get())
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{
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// Reserva memoria para los punteros a objetos
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text = resource->getText("smb2.txt");
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text = resource->getText("smb2");
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music = resource->getMusic("ending2.ogg");
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// Inicializa variables
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