forked from jaildesigner-jailgames/jaildoctors_dilemma
De moment ja compila i executa, encara que no troba alguns fitxers
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@@ -1,6 +1,5 @@
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#include "moving_sprite.h"
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#include <algorithm> // Para max
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#include "texture.h" // Para Texture
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#include "texture.h" // for Texture
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// Constructor
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MovingSprite::MovingSprite(std::shared_ptr<Texture> texture, SDL_Rect pos, Rotate rotate, float zoom_w, float zoom_h, SDL_RendererFlip flip)
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