forked from jaildesigner-jailgames/jaildoctors_dilemma
Mil arreglos de paletes, gifs i colors transparents
El gif del jugador de game over estava mal
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@@ -25,7 +25,7 @@ LoadingScreen::LoadingScreen()
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screen_surface_(std::make_shared<Surface>(options.game.width, options.game.height))
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{
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// Configura la superficie donde se van a pintar los sprites
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screen_surface_->clear(stringToColor("white"));
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screen_surface_->clear(static_cast<Uint8>(PaletteColor::WHITE));
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// Inicializa variables
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options.section.section = Section::LOADING_SCREEN;
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