forked from jaildesigner-jailgames/jaildoctors_dilemma
Empezando a trabajar con tiles animados
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@@ -20,7 +20,7 @@ Player::Player(player_t ini, std::string tileset, std::string animation, SDL_Ren
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color = stringToColor("white");
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onBorder = false;
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border = BORDER_TOP;
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invincible = false;
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invincible = true;
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alive = true;
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maxFallHeight = BLOCK * 4;
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paused = false;
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