Añadida habitación sigmasua

This commit is contained in:
2022-09-01 22:53:06 +02:00
parent 3e94633f56
commit a620d512c2
7 changed files with 138 additions and 30 deletions

View File

@@ -1,5 +1,5 @@
name=coruscant name=sigmasua
bgColor=light_black bgColor=black
tileset=standard.png tileset=standard.png
roomUp=03.room roomUp=03.room
roomDown=0 roomDown=0
@@ -9,3 +9,99 @@ roomRight=0
[tilemap] [tilemap]
05.tmx 05.tmx
[/tilemap] [/tilemap]
[enemy]
tileset=sigmasua.png
animation=sigmasua.ani
width=16
height=16
x=15
y=7
vx=0.8
vy=0
x1=9
y1=7
x2=25
y2=7
color=red
[/enemy]
[enemy]
tileset=sigmasua.png
animation=sigmasua.ani
width=16
height=16
x=3
y=8
vx=0
vy=0.4
x1=3
y1=5
x2=3
y2=12
color=red
[/enemy]
[enemy]
tileset=sigmasua.png
animation=sigmasua.ani
width=16
height=16
x=10
y=10
vx=0
vy=0.3
x1=10
y1=10
x2=10
y2=13
color=light_red
[/enemy]
[enemy]
tileset=sigmasua.png
animation=sigmasua.ani
width=16
height=16
x=23
y=13
vx=0
vy=-0.3
x1=23
y1=10
x2=23
y2=13
color=light_red
[/enemy]
[item]
tileset=items.png
tile=9
counter=1
x=21
y=3
[/item]
[item]
tileset=items.png
tile=9
counter=2
x=1
y=8
[/item]
[item]
tileset=items.png
tile=9
counter=3
x=26
y=14
[/item]
[item]
tileset=items.png
tile=9
counter=4
x=18
y=5
[/item]

View File

@@ -1,24 +1,24 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<map version="1.9" tiledversion="1.9.0" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1"> <map version="1.9" tiledversion="1.9.1" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
<tileset firstgid="1" source="../../../jaildoctors_dilemma_resources/tilesets/standard.tsx"/> <tileset firstgid="1" source="../../../jaildoctors_dilemma_resources/tilesets/standard.tsx"/>
<layer id="1" name="Capa de patrones 1" width="32" height="16"> <layer id="1" name="Capa de patrones 1" width="32" height="16">
<data encoding="csv"> <data encoding="csv">
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</data> </data>
</layer> </layer>
</map> </map>

View File

@@ -0,0 +1,10 @@
frames_per_row=4
frame_width=16
frame_height=16
[animation]
name=default
speed=8
loop=0
frames=0,1,2,3
[/animation]

BIN
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View File

@@ -178,6 +178,8 @@ bool Director::setFileList()
asset->add("/media/enemies/chip.ani", data); asset->add("/media/enemies/chip.ani", data);
asset->add("/media/enemies/wave.png", bitmap); asset->add("/media/enemies/wave.png", bitmap);
asset->add("/media/enemies/wave.ani", data); asset->add("/media/enemies/wave.ani", data);
asset->add("/media/enemies/sigmasua.png", bitmap);
asset->add("/media/enemies/sigmasua.ani", data);
asset->add("/media/player/player01.png", bitmap); asset->add("/media/player/player01.png", bitmap);
asset->add("/media/player/player01.ani", data); asset->add("/media/player/player01.ani", data);

View File

@@ -32,7 +32,7 @@ jail battle
arounders race arounders race
aee gba aee gba
matatunos matatunos
sigmasua x sigmasua
calculin doom calculin doom
leaper reaper leaper reaper
mini ascii mini ascii