Arreglos en la estructura i format del codi

This commit is contained in:
2025-03-01 22:36:22 +01:00
parent 360ebfd2e6
commit aca2be98af
27 changed files with 371 additions and 560 deletions

View File

@@ -13,24 +13,20 @@
// Constructor
Scoreboard::Scoreboard(std::shared_ptr<ScoreboardData> data)
: renderer_(Screen::get()->getRenderer()),
resource_(Resource::get()),
asset_(Asset::get()),
data_(data),
: data_(data),
clock_(ClockData())
{
const int TEXTURE_WIDTH_ = options.game.width;
constexpr int TEXTURE_HEIGHT_ = 6 * BLOCK;
// Reserva memoria para los objetos
item_texture_ = resource_->getTexture("items.png");
auto player_texture = resource_->getTexture(options.cheats.alternate_skin == Cheat::CheatState::ENABLED ? "player2.png" : "player.png");
auto player_animations = resource_->getAnimations(options.cheats.alternate_skin == Cheat::CheatState::ENABLED ? "player2.ani" : "player.ani");
item_texture_ = Resource::get()->getTexture("items.png");
auto player_texture = Resource::get()->getTexture(options.cheats.alternate_skin == Cheat::CheatState::ENABLED ? "player2.png" : "player.png");
auto player_animations = Resource::get()->getAnimations(options.cheats.alternate_skin == Cheat::CheatState::ENABLED ? "player2.ani" : "player.ani");
player_sprite_ = std::make_shared<AnimatedSprite>(player_texture, player_animations);
player_sprite_->setCurrentAnimation("walk_menu");
text_ = resource_->getText("smb2");
texture_ = SDL_CreateTexture(renderer_, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, TEXTURE_WIDTH_, TEXTURE_HEIGHT_);
texture_ = SDL_CreateTexture(Screen::get()->getRenderer(), SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, TEXTURE_WIDTH_, TEXTURE_HEIGHT_);
if (texture_ == nullptr)
{
if (options.console)
@@ -65,7 +61,7 @@ Scoreboard::~Scoreboard()
// Pinta el objeto en pantalla
void Scoreboard::render()
{
SDL_RenderCopy(renderer_, texture_, nullptr, &texture_dest_);
SDL_RenderCopy(Screen::get()->getRenderer(), texture_, nullptr, &texture_dest_);
}
// Actualiza las variables del objeto
@@ -152,12 +148,12 @@ int Scoreboard::getMinutes()
void Scoreboard::fillTexture()
{
// Empieza a dibujar en la textura
auto temp = SDL_GetRenderTarget(renderer_);
SDL_SetRenderTarget(renderer_, texture_);
auto temp = SDL_GetRenderTarget(Screen::get()->getRenderer());
SDL_SetRenderTarget(Screen::get()->getRenderer(), texture_);
// Limpia la textura
SDL_SetRenderDrawColor(renderer_, 0, 0, 0, 255);
SDL_RenderFillRect(renderer_, nullptr);
SDL_SetRenderDrawColor(Screen::get()->getRenderer(), 0, 0, 0, 255);
SDL_RenderFillRect(Screen::get()->getRenderer(), nullptr);
// Anclas
constexpr int LINE1 = BLOCK;
@@ -186,17 +182,18 @@ void Scoreboard::fillTexture()
}
// Escribe los textos
const std::string timeTxt = std::to_string((clock_.minutes % 100) / 10) + std::to_string(clock_.minutes % 10) + clock_.separator + std::to_string((clock_.seconds % 60) / 10) + std::to_string(clock_.seconds % 10);
const std::string itemsTxt = std::to_string(data_->items / 100) + std::to_string((data_->items % 100) / 10) + std::to_string(data_->items % 10);
text_->writeColored(BLOCK, LINE1, "Items collected ", data_->color);
text_->writeColored(17 * BLOCK, LINE1, itemsTxt, items_color_);
text_->writeColored(20 * BLOCK, LINE1, " Time ", data_->color);
text_->writeColored(26 * BLOCK, LINE1, timeTxt, stringToColor(options.video.palette, "white"));
auto text = Resource::get()->getText("smb2");
const std::string TIME_TEXT = std::to_string((clock_.minutes % 100) / 10) + std::to_string(clock_.minutes % 10) + clock_.separator + std::to_string((clock_.seconds % 60) / 10) + std::to_string(clock_.seconds % 10);
const std::string ITEMS_TEXT = std::to_string(data_->items / 100) + std::to_string((data_->items % 100) / 10) + std::to_string(data_->items % 10);
text->writeColored(BLOCK, LINE1, "Items collected ", data_->color);
text->writeColored(17 * BLOCK, LINE1, ITEMS_TEXT, items_color_);
text->writeColored(20 * BLOCK, LINE1, " Time ", data_->color);
text->writeColored(26 * BLOCK, LINE1, TIME_TEXT, stringToColor(options.video.palette, "white"));
const std::string roomsTxt = std::to_string(data_->rooms / 100) + std::to_string((data_->rooms % 100) / 10) + std::to_string(data_->rooms % 10);
text_->writeColored(22 * BLOCK, LINE2, "Rooms", stringToColor(options.video.palette, "white"));
text_->writeColored(28 * BLOCK, LINE2, roomsTxt, stringToColor(options.video.palette, "white"));
const std::string ROOMS_TEXT = std::to_string(data_->rooms / 100) + std::to_string((data_->rooms % 100) / 10) + std::to_string(data_->rooms % 10);
text->writeColored(22 * BLOCK, LINE2, "Rooms", stringToColor(options.video.palette, "white"));
text->writeColored(28 * BLOCK, LINE2, ROOMS_TEXT, stringToColor(options.video.palette, "white"));
// Deja el renderizador como estaba
SDL_SetRenderTarget(renderer_, temp);
SDL_SetRenderTarget(Screen::get()->getRenderer(), temp);
}