forked from jaildesigner-jailgames/jaildoctors_dilemma
Retocada ROAD TO THE JAIL
This commit is contained in:
@@ -17,7 +17,7 @@
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34,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,25,
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34,34,389,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,387,25,25,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,513,190,189,190,537,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,513,189,190,537,0,0,0,0,
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34,34,189,190,189,190,189,190,189,190,189,190,189,190,189,190,189,190,189,191,0,0,189,190,189,190,189,190,189,190,25,25
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</data>
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</layer>
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@@ -39,17 +39,6 @@ Logo::Logo(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *as
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counter = 0;
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section.name = SECTION_PROG_LOGO;
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section.subsection = subsection;
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if (section.subsection == SUBSECTION_LOGO_TO_INTRO)
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{
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std::cout << "SUBSECTION_LOGO_TO_INTRO" << std::endl;
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}
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else
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{
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std::cout << "SUBSECTION_LOGO_TO_TITLE" << std::endl;
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}
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ticks = 0;
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ticksSpeed = 15;
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initFade = 300;
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