forked from jaildesigner-jailgames/jaildoctors_dilemma
Añadido mas contenido
This commit is contained in:
9
data/enemies/macaronni_ted.ani
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9
data/enemies/macaronni_ted.ani
Normal file
@@ -0,0 +1,9 @@
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frameWidth=16
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frameHeight=32
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[animation]
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name=default
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speed=4
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loop=0
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frames=0,1,2
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[/animation]
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BIN
data/enemies/macaronni_ted.png
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BIN
data/enemies/macaronni_ted.png
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After Width: | Height: | Size: 414 B |
9
data/enemies/spider.ani
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9
data/enemies/spider.ani
Normal file
@@ -0,0 +1,9 @@
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frameWidth=8
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frameHeight=8
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[animation]
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name=default
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[/animation]
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BIN
data/enemies/spider.png
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BIN
data/enemies/spider.png
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Binary file not shown.
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After Width: | Height: | Size: 177 B |
Binary file not shown.
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Before Width: | Height: | Size: 892 B After Width: | Height: | Size: 911 B |
@@ -1,6 +1,6 @@
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name=no 17
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name=i remember this one too
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bgColor=black
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border=magenta
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tileset=standard.png
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roomUp=0
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@@ -1,33 +1,132 @@
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name=no 18
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name=make money
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bgColor=black
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border=red
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border=magenta
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tilemap=18.tmx
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itemColor1=green
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itemColor2=magenta
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autoSurface=left
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[enemy]
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tileset=diskette.png
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||||
animation=diskette.ani
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||||
tileset=code.png
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animation=code.ani
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width=16
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height=16
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vx=0.4
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vy=0
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x2=29
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y2=6
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color=yellow
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[/enemy]
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[item]
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tileset=items.png
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tile=1
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tile=14
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[/item]
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[item]
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tileset=items.png
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tile=14
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[/item]
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[item]
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tileset=items.png
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tile=14
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[/item]
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[item]
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tileset=items.png
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tile=14
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x=21
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[/item]
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[item]
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tileset=items.png
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tile=14
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[/item]
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[item]
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tileset=items.png
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tile=14
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x=23
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counter=5
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[/item]
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||||
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||||
[item]
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||||
tileset=items.png
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tile=14
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x=24
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y=5
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counter=6
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[/item]
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||||
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[item]
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tileset=items.png
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tile=14
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x=25
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y=5
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counter=7
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[/item]
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||||
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[item]
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||||
tileset=items.png
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tile=14
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x=26
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y=5
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||||
counter=8
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[/item]
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||||
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||||
[item]
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||||
tileset=items.png
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||||
tile=14
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||||
x=27
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y=5
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||||
counter=9
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||||
[/item]
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||||
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||||
[item]
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||||
tileset=items.png
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tile=14
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||||
x=28
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y=5
|
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counter=10
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||||
[/item]
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||||
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||||
[item]
|
||||
tileset=items.png
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||||
tile=14
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||||
x=29
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y=5
|
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counter=11
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[/item]
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||||
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||||
[item]
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||||
tileset=items.png
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||||
tile=14
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||||
x=30
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||||
y=5
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counter=12
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[/item]
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||||
@@ -3,22 +3,22 @@
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@@ -1,4 +1,4 @@
|
||||
name=no 49
|
||||
name=bamba
|
||||
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|
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border=red
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@@ -9,25 +9,18 @@ roomLeft=50.room
|
||||
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|
||||
[enemy]
|
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|
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x2=29
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[/enemy]
|
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|
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[item]
|
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tileset=items.png
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@@ -3,22 +3,22 @@
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39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39,39
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</data>
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</layer>
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</map>
|
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|
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@@ -1,6 +1,6 @@
|
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name=no 50
|
||||
name=stored jailgames
|
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bgColor=black
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border=red
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border=blue
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tilemap=50.tmx
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tileset=standard.png
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roomUp=0
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@@ -13,21 +13,61 @@ tileset=diskette.png
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animation=diskette.ani
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width=16
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height=16
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x=2
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x=7
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y=2
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vx=0
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vy=0
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x1=2
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vy=0.5
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x1=7
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y1=2
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x2=2
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y2=2
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x2=7
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y2=12
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color=magenta
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[/enemy]
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[enemy]
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tileset=diskette.png
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animation=diskette.ani
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width=16
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height=16
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x=20
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y=6
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vx=0
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vy=0.5
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x1=20
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y1=2
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x2=20
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y2=12
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color=yellow
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[/enemy]
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[item]
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tileset=items.png
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tile=1
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x=1
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y=1
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x=4
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y=11
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counter=1
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[/item]
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[item]
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tileset=items.png
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tile=1
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x=25
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y=11
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counter=2
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[/item]
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[item]
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tileset=items.png
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tile=1
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x=2
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y=5
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counter=3
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[/item]
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[item]
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tileset=items.png
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tile=1
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x=1
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y=14
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counter=4
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[/item]
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@@ -3,22 +3,22 @@
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42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42,42
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</layer>
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</map>
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@@ -1,33 +1,83 @@
|
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name=no 54
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name=the basement
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bgColor=black
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border=red
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border=green
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tilemap=54.tmx
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tileset=standard.png
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roomUp=18.room
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roomDown=0
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roomLeft=0
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roomRight=55.room
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itemColor1=yellow
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itemColor2=blue
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[enemy]
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tileset=diskette.png
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animation=diskette.ani
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width=16
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height=16
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tileset=spider.png
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animation=spider.ani
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width=8
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height=8
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x=2
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y=2
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vx=0
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y=14
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vx=0.5
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vy=0
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x1=2
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y1=2
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x2=2
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y2=2
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y1=14
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x2=18
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y2=14
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color=magenta
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[/enemy]
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[enemy]
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tileset=spider.png
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animation=spider.ani
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width=8
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height=8
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x=10
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y=1
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vx=0
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vy=0.4
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x1=10
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y1=1
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x2=10
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y2=6
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color=yellow
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[/enemy]
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|
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[enemy]
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tileset=spider.png
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animation=spider.ani
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width=8
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height=8
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x=7
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y=11
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vx=0.3
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vy=0
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x1=7
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y1=11
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x2=14
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y2=11
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color=cyan
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[/enemy]
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[item]
|
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tileset=items.png
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tile=1
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x=1
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y=1
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tile=35
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x=15
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y=9
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counter=1
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[/item]
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[item]
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tileset=items.png
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tile=35
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x=1
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y=14
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counter=2
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[/item]
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[item]
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tileset=items.png
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tile=35
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x=1
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y=9
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counter=3
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[/item]
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@@ -3,22 +3,22 @@
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<tileset firstgid="1" source="standard.tsx"/>
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<layer id="1" name="Capa de patrones 1" width="32" height="16">
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<data encoding="csv">
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</layer>
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</map>
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@@ -8,8 +8,8 @@
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||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,411,0,0,411,0,0,0,0,0,0,0,0,0,0,0,0,0,25,
|
||||
|
||||
@@ -6,10 +6,10 @@
|
||||
// Constructor
|
||||
Director::Director(std::string path)
|
||||
{
|
||||
section.name = SECTION_PROG_GAME;
|
||||
section.name = SECTION_PROG_LOGO;
|
||||
section.subsection = 0;
|
||||
|
||||
section.name = SECTION_PROG_TITLE;
|
||||
section.name = SECTION_PROG_GAME;
|
||||
|
||||
// Crea el objeto que controla los ficheros de recursos
|
||||
asset = new Asset(path.substr(0, path.find_last_of("\\/")));
|
||||
@@ -531,6 +531,10 @@ bool Director::setFileList()
|
||||
asset->add("/data/enemies/dimallas_v.ani", data);
|
||||
asset->add("/data/enemies/heavy.png", bitmap);
|
||||
asset->add("/data/enemies/heavy.ani", data);
|
||||
asset->add("/data/enemies/spider.png", bitmap);
|
||||
asset->add("/data/enemies/spider.ani", data);
|
||||
asset->add("/data/enemies/macaronni_ted.png", bitmap);
|
||||
asset->add("/data/enemies/macaronni_ted.ani", data);
|
||||
|
||||
asset->add("/data/player/player.png", bitmap);
|
||||
asset->add("/data/player/player.ani", data);
|
||||
|
||||
@@ -17,14 +17,7 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Asset *asset, Input *input, D
|
||||
|
||||
// ****
|
||||
// this->debug->setEnabled(true);
|
||||
|
||||
// currentRoom = "11.room";
|
||||
// spawnPoint = {2 * 8, 5 * 8, 0, 0, 0, s_standing, SDL_FLIP_HORIZONTAL};
|
||||
|
||||
// currentRoom = "06.room";
|
||||
// spawnPoint = {14 * 8, 9 * 8, 0, 0, 0, s_standing, SDL_FLIP_HORIZONTAL};
|
||||
|
||||
currentRoom = "55.room";
|
||||
currentRoom = "50.room";
|
||||
const int x = 30;
|
||||
const int y = 13;
|
||||
spawnPoint = {x * 8, y * 8, 0, 0, 0, s_standing, SDL_FLIP_HORIZONTAL};
|
||||
|
||||
Reference in New Issue
Block a user