forked from jaildesigner-jailgames/jaildoctors_dilemma
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@@ -25,8 +25,8 @@ Enemy::Enemy(const EnemyData& enemy)
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sprite_->setWidth(enemy.w);
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sprite_->setHeight(enemy.h);
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const SDL_FlipMode FLIP = (should_flip_ && enemy.vx < 0.0F) ? SDL_FLIP_HORIZONTAL : SDL_FLIP_NONE;
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const SDL_FlipMode MIRROR = should_mirror_ ? SDL_FLIP_VERTICAL : SDL_FLIP_NONE;
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const int FLIP = (should_flip_ && enemy.vx < 0.0F) ? SDL_FLIP_HORIZONTAL : SDL_FLIP_NONE;
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const int MIRROR = should_mirror_ ? SDL_FLIP_VERTICAL : SDL_FLIP_NONE;
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sprite_->setFlip(static_cast<SDL_FlipMode>(FLIP | MIRROR));
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collider_ = getRect();
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