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@@ -29,13 +29,7 @@ bool checkCollision(const Circle& a, const Circle& b) {
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total_radius_squared = total_radius_squared * total_radius_squared;
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// Si la distancia entre el centro de los circulos es inferior a la suma de sus radios
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if (distanceSquared(a.x, a.y, b.x, b.y) < (total_radius_squared)) {
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// Los circulos han colisionado
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return true;
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}
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// En caso contrario
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return false;
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return distanceSquared(a.x, a.y, b.x, b.y) < total_radius_squared;
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}
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// Detector de colisiones entre un circulo y un rectangulo
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