Resuelto bug al cambiar de paleta con los tiles animados

This commit is contained in:
2022-11-02 00:03:32 +01:00
parent 4901635bb7
commit b4df851bd3
13 changed files with 92 additions and 71 deletions

View File

@@ -265,6 +265,7 @@ void Director::loadResources(section_t section)
textureList.push_back("arounders_machine.png");
textureList.push_back("bat.png");
textureList.push_back("batman_bell.png");
textureList.push_back("batman_fire.png");
textureList.push_back("batman.png");
textureList.push_back("bell.png");
textureList.push_back("bin.png");
@@ -326,6 +327,7 @@ void Director::loadResources(section_t section)
animationList.push_back("arounders_machine.ani");
animationList.push_back("bat.ani");
animationList.push_back("batman_bell.ani");
animationList.push_back("batman_fire.ani");
animationList.push_back("batman.ani");
animationList.push_back("bell.ani");
animationList.push_back("bin.ani");
@@ -837,10 +839,10 @@ bool Director::setFileList()
asset->add("/data/tilesets/standard_zxarne.png", t_bitmap);
// Enemigos
asset->add("/data/enemies/abad.ani", t_data);
asset->add("/data/enemies/abad.png", t_bitmap);
asset->add("/data/enemies/abad_bell.ani", t_data);
asset->add("/data/enemies/abad_bell.png", t_bitmap);
asset->add("/data/enemies/abad.ani", t_data);
asset->add("/data/enemies/abad.png", t_bitmap);
asset->add("/data/enemies/amstrad_character_set.ani", t_data);
asset->add("/data/enemies/amstrad_character_set.png", t_bitmap);
asset->add("/data/enemies/arounder_fly.ani", t_data);
@@ -857,6 +859,8 @@ bool Director::setFileList()
asset->add("/data/enemies/bat.png", t_bitmap);
asset->add("/data/enemies/batman_bell.ani", t_data);
asset->add("/data/enemies/batman_bell.png", t_bitmap);
asset->add("/data/enemies/batman_fire.ani", t_data);
asset->add("/data/enemies/batman_fire.png", t_bitmap);
asset->add("/data/enemies/batman.ani", t_data);
asset->add("/data/enemies/batman.png", t_bitmap);
asset->add("/data/enemies/bell.ani", t_data);