forked from jaildesigner-jailgames/jaildoctors_dilemma
Transició a surface: crec que falta room.cpp
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@@ -272,7 +272,7 @@ bool setEnemy(EnemyData *enemy, const std::string &key, const std::string &value
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{
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if (key == "tileSetFile")
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{
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enemy->texture_path = value;
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enemy->surface_path = value;
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}
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else if (key == "animation")
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{
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