FIx: El logo se formaba mal despues de haber toqueteado cosas de la clase Sprite

This commit is contained in:
2022-11-22 13:05:34 +01:00
parent d6a366555d
commit c114884de1
2 changed files with 2 additions and 2 deletions

View File

@@ -19,9 +19,11 @@ Logo::Logo(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *as
sprite2->setSpriteClip(0, 0, texture2->getWidth(), texture2->getHeight());
texture2->setColor(0, 0, 0);
// Crea los sprites de cada linea
for (int i = 0; i < texture->getHeight(); ++i)
{
sprite.push_back(new Sprite(0, i, texture->getWidth(), 1, texture, renderer));
sprite.back()->setSpriteClip(0, i, texture->getWidth(), 1);
if (i % 2 == 0)
{
sprite.at(i)->setPosX(256 + (i * 3));