forked from jaildesigner-jailgames/jaildoctors_dilemma
FIx: El logo se formaba mal despues de haber toqueteado cosas de la clase Sprite
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@@ -19,9 +19,11 @@ Logo::Logo(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *as
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sprite2->setSpriteClip(0, 0, texture2->getWidth(), texture2->getHeight());
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texture2->setColor(0, 0, 0);
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// Crea los sprites de cada linea
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for (int i = 0; i < texture->getHeight(); ++i)
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{
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sprite.push_back(new Sprite(0, i, texture->getWidth(), 1, texture, renderer));
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sprite.back()->setSpriteClip(0, i, texture->getWidth(), 1);
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if (i % 2 == 0)
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{
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sprite.at(i)->setPosX(256 + (i * 3));
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