forked from jaildesigner-jailgames/jaildoctors_dilemma
Trabajando en la precarga de habitaciones
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@@ -1,19 +1,10 @@
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#include "enemy.h"
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#include <fstream>
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#include <sstream>
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// Constructor
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Enemy::Enemy(enemy_t enemy)
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{
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// Obten punteros a objetos
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resource = enemy.resource;
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asset = enemy.asset;
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renderer = enemy.renderer;
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// Crea objetos
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texture = resource->getTexture(enemy.tileset);
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//sprite = new AnimatedSprite(texture, renderer, asset->get(enemy.animation));
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sprite = new AnimatedSprite(renderer, resource->getAnimation(enemy.animation));
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sprite = new AnimatedSprite(enemy.renderer, enemy.animation);
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// Obten el resto de valores
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x1 = enemy.x1;
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@@ -103,7 +94,7 @@ SDL_Rect &Enemy::getCollider()
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// Recarga la textura
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void Enemy::reLoadTexture()
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{
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texture->reLoad();
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sprite->getTexture()->reLoad();
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}
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// Asigna la paleta
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