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This commit is contained in:
2022-08-31 19:51:00 +02:00
parent f1047a8b07
commit c18a13ec83
10 changed files with 86 additions and 31 deletions

View File

@@ -14,6 +14,7 @@ ScoreBoard::ScoreBoard(SDL_Renderer *renderer, Asset *asset)
loadTextureFromFile(texture, asset->get("player01.png"), renderer);
sprite = new AnimatedSprite(texture, renderer, asset->get("player01.ani"));
sprite->setCurrentAnimation("walk_menu");
text = new Text(asset->get("smb2.png"), asset->get("smb2.txt"), renderer);
// Inicializa las variables
counter = 0;
@@ -37,6 +38,30 @@ ScoreBoard::ScoreBoard(SDL_Renderer *renderer, Asset *asset)
c = stringToColor("yellow");
color.push_back(c);
c = stringToColor("white");
color.push_back(c);
c = stringToColor("light_blue");
color.push_back(c);
c = stringToColor("light_red");
color.push_back(c);
c = stringToColor("light_purple");
color.push_back(c);
c = stringToColor("light_green");
color.push_back(c);
c = stringToColor("light_cyan");
color.push_back(c);
c = stringToColor("light_yellow");
color.push_back(c);
c = stringToColor("light_white");
color.push_back(c);
}
// Destructor
@@ -48,6 +73,9 @@ ScoreBoard::~ScoreBoard()
delete sprite;
sprite = nullptr;
delete text;
text = nullptr;
}
// Pinta el objeto en pantalla
@@ -58,12 +86,15 @@ void ScoreBoard::render()
// Dibuja el fondo del marcador
const SDL_Rect rect = {0, 17 * BLOCK, PLAY_AREA_WIDTH, GAMECANVAS_HEIGHT - PLAY_AREA_HEIGHT};
SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255);
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderFillRect(renderer, &rect);
// Dibuja las vidas
sprite->setPosY(18 * BLOCK);
int index;
int desp = (counter / 40) % 8;
const int desp = (counter / 40) % 8;
const int frame = desp % 4;
sprite->setCurrentFrame(frame);
for (int i = 0; i < num_lives; i++)
{
@@ -72,6 +103,11 @@ void ScoreBoard::render()
sprite->getTexture()->setColor(color[index].r, color[index].g, color[index].b);
sprite->render();
}
// Escribe los textos
const std::string text = "Items collected 008 Time 88875";
const color_t color = stringToColor("white");
this->text->writeColored(BLOCK, 21 * BLOCK, text, color);
}
// Actualiza las variables del objeto