forked from jaildesigner-jailgames/jaildoctors_dilemma
Arreglado un bug en el cambio de paleta durante el juego
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@@ -778,11 +778,15 @@ void Room::reLoadTexture()
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{
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if (options->palette == p_zxspectrum)
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{
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texture->loadFromFile(asset->get("standard.png"), renderer);
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//texture->loadFromFile(asset->get("standard.png"), renderer);
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texture = resource->getTexture("standard.png");
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texture->reLoad();
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}
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else if (options->palette == p_zxarne)
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{
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texture->loadFromFile(asset->get("standard_zxarne.png"), renderer);
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//texture->loadFromFile(asset->get("standard_zxarne.png"), renderer);
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texture = resource->getTexture("standard_zxarne.png");
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texture->reLoad();
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}
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fillMapTexture();
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@@ -815,6 +819,9 @@ void Room::reLoadPalette()
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// Establece el color del borde
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screen->setBorderColor(stringToColor(options->palette, borderColor));
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// Recarga las texturas
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reLoadTexture();
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}
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// Obten el tamaño del tile
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