diff --git a/Makefile b/Makefile
index 00f0bd7..34051c3 100644
--- a/Makefile
+++ b/Makefile
@@ -2,7 +2,7 @@ executable = jaildoctors_dilemma
source = source/*.cpp
appName = JailDoctor's Dilemma
releaseFolder = jdd_release
-version = v1.09
+version = v1.10
# Release names
windowsRelease = $(executable)-$(version)-win32-x64.zip
@@ -90,7 +90,7 @@ macos_release:
ln -s /Applications "$(releaseFolder)"/Applications
# Build INTEL
- clang++ $(source) -D MACOS_BUNDLE -std=$(cpp_standard) -Wall -Os -framework SDL2 -F ./Frameworks -framework OpenGL -Wno-deprecated -ffunction-sections -fdata-sections -o "$(releaseFolder)/$(appName).app/Contents/MacOS/$(executable)" -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.12
+ clang++ $(source) -D MACOS_BUNDLE -std=$(cpp_standard) -Wall -Os -framework SDL2 -F ./Frameworks -framework OpenGL -Wno-deprecated -ffunction-sections -fdata-sections -o "$(releaseFolder)/$(appName).app/Contents/MacOS/$(executable)" -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.15
# Build INTEL DMG
hdiutil create tmp.dmg -ov -volname "$(appName)" -fs HFS+ -srcfolder "$(releaseFolder)"
diff --git a/release/Info.plist b/release/Info.plist
index d2153aa..150d08f 100644
--- a/release/Info.plist
+++ b/release/Info.plist
@@ -23,11 +23,11 @@
CFBundlePackageType
APPL
CFBundleShortVersionString
- 1.09
+ 1.10
CFBundleSignature
????
CFBundleVersion
- 1.09
+ 1.10
CSResourcesFileMapped
LSMinimumSystemVersion
diff --git a/source/defines.h b/source/defines.h
index 8293bb0..d8eb091 100644
--- a/source/defines.h
+++ b/source/defines.h
@@ -7,7 +7,7 @@
// Textos
constexpr const char *WINDOW_CAPTION = "JailDoctor's Dilemma";
constexpr const char *TEXT_COPYRIGHT = "@2022 JailDesigner";
-constexpr const char *VERSION = "1.09";
+constexpr const char *VERSION = "1.10";
// Velocidad del juego
constexpr Uint32 GAME_SPEED = 1000 / 60;
diff --git a/source/options.h b/source/options.h
index 7d039bd..0fbe3d0 100644
--- a/source/options.h
+++ b/source/options.h
@@ -71,7 +71,7 @@ constexpr int DEFAULT_BORDER_WIDTH = 32;
constexpr int DEFAULT_BORDER_HEIGHT = 24; // Alto del borde por defecto
constexpr int DEFAULT_SOUND_VOLUME = 100; // Volumen por defecto de los efectos de sonido
constexpr bool DEFAULT_SOUND_ENABLED = true; // Sonido habilitado por defecto
-constexpr int DEFAULT_MUSIC_VOLUME = 80; // Volumen por defecto de la musica
+constexpr int DEFAULT_MUSIC_VOLUME = 80; // Volumen por defecto de la musica
constexpr bool DEFAULT_MUSIC_ENABLED = true; // Musica habilitada por defecto
constexpr int DEFAULT_AUDIO_VOLUME = 100; // Volumen por defecto
constexpr bool DEFAULT_AUDIO_ENABLED = true; // Audio por defecto
@@ -83,7 +83,7 @@ constexpr NotificationPosition DEFAULT_NOTIFICATION_POSITION = NotificationPosit
constexpr bool DEFAULT_NOTIFICATION_SOUND = true; // Sonido de las notificaciones por defecto
const Color DEFAULT_NOTIFICATION_COLOR = Color(48, 48, 48); // Color de las notificaciones por defecto
constexpr bool DEFAULT_CONSOLE = false; // Consola desactivada por defecto
-constexpr const char *DEFAULT_VERSION = "1.09"; // Versión por defecto
+constexpr const char *DEFAULT_VERSION = "1.10"; // Versión por defecto
// Estructura para las opciones de las notificaciones
struct OptionsNotification
diff --git a/source/title.cpp b/source/title.cpp
index bab546e..37be455 100644
--- a/source/title.cpp
+++ b/source/title.cpp
@@ -208,7 +208,7 @@ void Title::renderMarquee()
// Dibuja la linea de información inferior
void Title::renderInfo()
{
- const std::string version = "v.1.09";
+ const std::string version = "v.1.10";
const int x = GAMECANVAS_WIDTH - info_text_->lenght(version) - 1;
info_text_->write(x, 1, version);
}
@@ -389,7 +389,7 @@ void Title::fillTexture()
const int textSize = text_->getCharacterSize();
text_->writeDX(TEXT_CENTER | TEXT_COLOR, PLAY_AREA_CENTER_X, 11 * textSize, "1.PLAY", 1, textColor);
text_->writeDX(TEXT_CENTER | TEXT_COLOR, PLAY_AREA_CENTER_X, 13 * textSize, "2.ACHIEVEMENTS", 1, textColor);
- //text_->writeDX(TEXT_CENTER | TEXT_COLOR, PLAY_AREA_CENTER_X, 15 * textSize, "3.REDEFINE KEYS", 1, textColor);
+ // text_->writeDX(TEXT_CENTER | TEXT_COLOR, PLAY_AREA_CENTER_X, 15 * textSize, "3.REDEFINE KEYS", 1, textColor);
text_->writeDX(TEXT_CENTER | TEXT_COLOR, PLAY_AREA_CENTER_X, 20 * textSize, "ESC.EXIT GAME", 1, textColor);
// Devuelve el puntero del renderizador a su sitio