Añadido render.h y render.cpp

This commit is contained in:
2021-09-07 22:46:05 +02:00
parent 8abfbe899a
commit c68d2b4bd4
3 changed files with 39 additions and 12 deletions

View File

@@ -1,8 +1,4 @@
#include "game.h" #include "game.h"
#ifdef __MIPSEL__
#include <sys/stat.h>
#include <dirent.h>
#endif
// Constructor // Constructor
Game::Game(SDL_Renderer *renderer, std::string *filelist, Lang *lang, Input *input) Game::Game(SDL_Renderer *renderer, std::string *filelist, Lang *lang, Input *input)
@@ -12,12 +8,11 @@ Game::Game(SDL_Renderer *renderer, std::string *filelist, Lang *lang, Input *inp
mFileList = filelist; mFileList = filelist;
mLang = lang; mLang = lang;
mInput = input; mInput = input;
mTextureText = new LTexture();
mText = new Text(mFileList[5], mTextureText, mRenderer);
mFade = new Fade(mRenderer);
mEventHandler = new SDL_Event(); mEventHandler = new SDL_Event();
mTextureText = new LTexture();
mText = new Text(mFileList[5], mTextureText, mRenderer);
mFade = new Fade(mRenderer);
} }
Game::~Game() Game::~Game()
@@ -27,6 +22,9 @@ Game::~Game()
mLang = nullptr; mLang = nullptr;
mInput = nullptr; mInput = nullptr;
delete mEventHandler;
mEventHandler = nullptr;
mTextureText->unload(); mTextureText->unload();
delete mTextureText; delete mTextureText;
mTextureText = nullptr; mTextureText = nullptr;
@@ -36,9 +34,6 @@ Game::~Game()
delete mFade; delete mFade;
mFade = nullptr; mFade = nullptr;
delete mEventHandler;
mEventHandler = nullptr;
} }
// Inicializa las variables necesarias para la sección 'Game' // Inicializa las variables necesarias para la sección 'Game'

11
source/render.cpp Normal file
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@@ -0,0 +1,11 @@
#include "render.h"
// Constructor
Render::Render()
{
}
// Destructor
Render::~Render()
{
}

21
source/render.h Normal file
View File

@@ -0,0 +1,21 @@
#pragma once
#include "ifdefs.h"
#ifndef RENDER_H
#define RENDER_H
// Clase Render
class Render
{
private:
public:
// Constructor
Render();
// Destructor
~Render();
};
#endif