forked from jaildesigner-jailgames/jaildoctors_dilemma
Solucionados bugs en la detección de superficies
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@@ -400,6 +400,7 @@ void Game::killPlayer()
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// Recarga todas las texturas
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void Game::reLoadTextures()
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{
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std::cout << "** RELOAD REQUESTED" << std::endl;
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player->reLoadTexture();
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room->reLoadTexture();
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scoreboard->reLoadTexture();
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