Ya gestiona correctamente los datos online para diferentes usuarios

This commit is contained in:
2023-10-09 22:20:34 +02:00
parent 9b265c6cca
commit c835f943b5
12 changed files with 151 additions and 61 deletions

View File

@@ -2,12 +2,13 @@
#include <iostream>
// Constructor
Game::Game(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *asset, options_t *options, Input *input, section_t *section, Debug *debug)
Game::Game(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *asset, Online *online, options_t *options, Input *input, section_t *section, Debug *debug)
{
// Copia los punteros
this->resource = resource;
this->renderer = renderer;
this->asset = asset;
this->online = online;
this->screen = screen;
this->input = input;
this->debug = debug;
@@ -30,7 +31,7 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *as
#endif
// Crea los objetos
cheevos = new Cheevos(screen, options, asset->get("cheevos.bin"));
cheevos = new Cheevos(screen, options, asset->get("cheevos.bin"), online);
scoreboard = new ScoreBoard(renderer, resource, asset, options, &board);
itemTracker = new ItemTracker();
roomTracker = new RoomTracker();
@@ -43,7 +44,7 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *as
text = new Text(resource->getOffset("smb2.txt"), resource->getTexture("smb2.png"), renderer);
music = JA_LoadMusic(asset->get("game.ogg").c_str());
deathSound = JA_LoadSound(asset->get("death.wav").c_str());
stats = new Stats(asset->get("stats.csv"), asset->get("stats_buffer.csv"), options);
stats = new Stats(asset->get("stats.csv"), asset->get("stats_buffer.csv"), options, online);
// Crea la textura para poner el nombre de la habitación
roomNameTexture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, GAMECANVAS_WIDTH, text->getCharacterSize() * 2);