forked from jaildesigner-jailgames/jaildoctors_dilemma
canvi de pc enmig de la enfangà
This commit is contained in:
@@ -381,15 +381,15 @@ bool Director::setFileList()
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#endif
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// Texto
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Asset::get()->add(prefix + "/data/font/smb2.png", AssetType::FONT);
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Asset::get()->add(prefix + "/data/font/smb2.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/font/smb2.txt", AssetType::FONT);
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Asset::get()->add(prefix + "/data/font/debug.png", AssetType::FONT);
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Asset::get()->add(prefix + "/data/font/debug.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/font/debug.txt", AssetType::FONT);
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Asset::get()->add(prefix + "/data/font/gauntlet.png", AssetType::FONT);
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Asset::get()->add(prefix + "/data/font/gauntlet.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/font/gauntlet.txt", AssetType::FONT);
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Asset::get()->add(prefix + "/data/font/subatomic.png", AssetType::FONT);
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Asset::get()->add(prefix + "/data/font/subatomic.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/font/subatomic.txt", AssetType::FONT);
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Asset::get()->add(prefix + "/data/font/8bithud.png", AssetType::FONT);
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Asset::get()->add(prefix + "/data/font/8bithud.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/font/8bithud.txt", AssetType::FONT);
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// Shaders
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@@ -471,194 +471,194 @@ bool Director::setFileList()
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Asset::get()->add(prefix + "/data/room/60.room", AssetType::ROOM);
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// Tilemaps
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Asset::get()->add(prefix + "/data/room/01.tmx", AssetType::ROOM);
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Asset::get()->add(prefix + "/data/room/02.tmx", AssetType::ROOM);
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Asset::get()->add(prefix + "/data/room/03.tmx", AssetType::ROOM);
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Asset::get()->add(prefix + "/data/room/04.tmx", AssetType::ROOM);
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Asset::get()->add(prefix + "/data/room/05.tmx", AssetType::ROOM);
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Asset::get()->add(prefix + "/data/room/06.tmx", AssetType::ROOM);
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Asset::get()->add(prefix + "/data/room/07.tmx", AssetType::ROOM);
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Asset::get()->add(prefix + "/data/room/08.tmx", AssetType::ROOM);
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Asset::get()->add(prefix + "/data/room/09.tmx", AssetType::ROOM);
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Asset::get()->add(prefix + "/data/room/10.tmx", AssetType::ROOM);
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Asset::get()->add(prefix + "/data/room/11.tmx", AssetType::ROOM);
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Asset::get()->add(prefix + "/data/room/12.tmx", AssetType::ROOM);
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Asset::get()->add(prefix + "/data/room/13.tmx", AssetType::ROOM);
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Asset::get()->add(prefix + "/data/room/14.tmx", AssetType::ROOM);
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Asset::get()->add(prefix + "/data/room/15.tmx", AssetType::ROOM);
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Asset::get()->add(prefix + "/data/room/16.tmx", AssetType::ROOM);
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Asset::get()->add(prefix + "/data/room/17.tmx", AssetType::ROOM);
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Asset::get()->add(prefix + "/data/room/18.tmx", AssetType::ROOM);
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Asset::get()->add(prefix + "/data/room/19.tmx", AssetType::ROOM);
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Asset::get()->add(prefix + "/data/room/20.tmx", AssetType::ROOM);
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Asset::get()->add(prefix + "/data/room/21.tmx", AssetType::ROOM);
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Asset::get()->add(prefix + "/data/room/22.tmx", AssetType::ROOM);
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Asset::get()->add(prefix + "/data/room/23.tmx", AssetType::ROOM);
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Asset::get()->add(prefix + "/data/room/24.tmx", AssetType::ROOM);
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Asset::get()->add(prefix + "/data/room/25.tmx", AssetType::ROOM);
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Asset::get()->add(prefix + "/data/room/26.tmx", AssetType::ROOM);
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Asset::get()->add(prefix + "/data/room/27.tmx", AssetType::ROOM);
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Asset::get()->add(prefix + "/data/room/28.tmx", AssetType::ROOM);
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Asset::get()->add(prefix + "/data/room/29.tmx", AssetType::ROOM);
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Asset::get()->add(prefix + "/data/room/30.tmx", AssetType::ROOM);
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Asset::get()->add(prefix + "/data/room/31.tmx", AssetType::ROOM);
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Asset::get()->add(prefix + "/data/room/32.tmx", AssetType::ROOM);
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Asset::get()->add(prefix + "/data/room/33.tmx", AssetType::ROOM);
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Asset::get()->add(prefix + "/data/room/34.tmx", AssetType::ROOM);
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Asset::get()->add(prefix + "/data/room/35.tmx", AssetType::ROOM);
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Asset::get()->add(prefix + "/data/room/36.tmx", AssetType::ROOM);
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Asset::get()->add(prefix + "/data/room/37.tmx", AssetType::ROOM);
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Asset::get()->add(prefix + "/data/room/38.tmx", AssetType::ROOM);
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Asset::get()->add(prefix + "/data/room/39.tmx", AssetType::ROOM);
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Asset::get()->add(prefix + "/data/room/40.tmx", AssetType::ROOM);
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Asset::get()->add(prefix + "/data/room/41.tmx", AssetType::ROOM);
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Asset::get()->add(prefix + "/data/room/42.tmx", AssetType::ROOM);
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Asset::get()->add(prefix + "/data/room/43.tmx", AssetType::ROOM);
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Asset::get()->add(prefix + "/data/room/44.tmx", AssetType::ROOM);
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Asset::get()->add(prefix + "/data/room/45.tmx", AssetType::ROOM);
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Asset::get()->add(prefix + "/data/room/46.tmx", AssetType::ROOM);
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Asset::get()->add(prefix + "/data/room/47.tmx", AssetType::ROOM);
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Asset::get()->add(prefix + "/data/room/48.tmx", AssetType::ROOM);
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Asset::get()->add(prefix + "/data/room/49.tmx", AssetType::ROOM);
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Asset::get()->add(prefix + "/data/room/50.tmx", AssetType::ROOM);
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Asset::get()->add(prefix + "/data/room/51.tmx", AssetType::ROOM);
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Asset::get()->add(prefix + "/data/room/52.tmx", AssetType::ROOM);
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Asset::get()->add(prefix + "/data/room/53.tmx", AssetType::ROOM);
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Asset::get()->add(prefix + "/data/room/54.tmx", AssetType::ROOM);
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Asset::get()->add(prefix + "/data/room/55.tmx", AssetType::ROOM);
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Asset::get()->add(prefix + "/data/room/56.tmx", AssetType::ROOM);
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Asset::get()->add(prefix + "/data/room/57.tmx", AssetType::ROOM);
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Asset::get()->add(prefix + "/data/room/58.tmx", AssetType::ROOM);
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Asset::get()->add(prefix + "/data/room/59.tmx", AssetType::ROOM);
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Asset::get()->add(prefix + "/data/room/60.tmx", AssetType::ROOM);
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Asset::get()->add(prefix + "/data/room/01.tmx", AssetType::TILEMAP);
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Asset::get()->add(prefix + "/data/room/02.tmx", AssetType::TILEMAP);
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Asset::get()->add(prefix + "/data/room/03.tmx", AssetType::TILEMAP);
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Asset::get()->add(prefix + "/data/room/04.tmx", AssetType::TILEMAP);
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Asset::get()->add(prefix + "/data/room/05.tmx", AssetType::TILEMAP);
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Asset::get()->add(prefix + "/data/room/06.tmx", AssetType::TILEMAP);
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Asset::get()->add(prefix + "/data/room/07.tmx", AssetType::TILEMAP);
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Asset::get()->add(prefix + "/data/room/08.tmx", AssetType::TILEMAP);
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Asset::get()->add(prefix + "/data/room/09.tmx", AssetType::TILEMAP);
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Asset::get()->add(prefix + "/data/room/10.tmx", AssetType::TILEMAP);
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Asset::get()->add(prefix + "/data/room/11.tmx", AssetType::TILEMAP);
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Asset::get()->add(prefix + "/data/room/12.tmx", AssetType::TILEMAP);
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Asset::get()->add(prefix + "/data/room/13.tmx", AssetType::TILEMAP);
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Asset::get()->add(prefix + "/data/room/14.tmx", AssetType::TILEMAP);
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Asset::get()->add(prefix + "/data/room/15.tmx", AssetType::TILEMAP);
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Asset::get()->add(prefix + "/data/room/16.tmx", AssetType::TILEMAP);
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Asset::get()->add(prefix + "/data/room/17.tmx", AssetType::TILEMAP);
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Asset::get()->add(prefix + "/data/room/18.tmx", AssetType::TILEMAP);
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Asset::get()->add(prefix + "/data/room/19.tmx", AssetType::TILEMAP);
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Asset::get()->add(prefix + "/data/room/20.tmx", AssetType::TILEMAP);
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Asset::get()->add(prefix + "/data/room/21.tmx", AssetType::TILEMAP);
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Asset::get()->add(prefix + "/data/room/22.tmx", AssetType::TILEMAP);
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Asset::get()->add(prefix + "/data/room/23.tmx", AssetType::TILEMAP);
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Asset::get()->add(prefix + "/data/room/24.tmx", AssetType::TILEMAP);
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Asset::get()->add(prefix + "/data/room/25.tmx", AssetType::TILEMAP);
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Asset::get()->add(prefix + "/data/room/26.tmx", AssetType::TILEMAP);
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Asset::get()->add(prefix + "/data/room/27.tmx", AssetType::TILEMAP);
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Asset::get()->add(prefix + "/data/room/28.tmx", AssetType::TILEMAP);
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Asset::get()->add(prefix + "/data/room/29.tmx", AssetType::TILEMAP);
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Asset::get()->add(prefix + "/data/room/30.tmx", AssetType::TILEMAP);
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Asset::get()->add(prefix + "/data/room/31.tmx", AssetType::TILEMAP);
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Asset::get()->add(prefix + "/data/room/32.tmx", AssetType::TILEMAP);
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Asset::get()->add(prefix + "/data/room/33.tmx", AssetType::TILEMAP);
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Asset::get()->add(prefix + "/data/room/34.tmx", AssetType::TILEMAP);
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Asset::get()->add(prefix + "/data/room/35.tmx", AssetType::TILEMAP);
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Asset::get()->add(prefix + "/data/room/36.tmx", AssetType::TILEMAP);
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Asset::get()->add(prefix + "/data/room/37.tmx", AssetType::TILEMAP);
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Asset::get()->add(prefix + "/data/room/38.tmx", AssetType::TILEMAP);
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Asset::get()->add(prefix + "/data/room/39.tmx", AssetType::TILEMAP);
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Asset::get()->add(prefix + "/data/room/40.tmx", AssetType::TILEMAP);
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Asset::get()->add(prefix + "/data/room/41.tmx", AssetType::TILEMAP);
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Asset::get()->add(prefix + "/data/room/42.tmx", AssetType::TILEMAP);
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Asset::get()->add(prefix + "/data/room/43.tmx", AssetType::TILEMAP);
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Asset::get()->add(prefix + "/data/room/44.tmx", AssetType::TILEMAP);
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Asset::get()->add(prefix + "/data/room/45.tmx", AssetType::TILEMAP);
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Asset::get()->add(prefix + "/data/room/46.tmx", AssetType::TILEMAP);
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Asset::get()->add(prefix + "/data/room/47.tmx", AssetType::TILEMAP);
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Asset::get()->add(prefix + "/data/room/48.tmx", AssetType::TILEMAP);
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Asset::get()->add(prefix + "/data/room/49.tmx", AssetType::TILEMAP);
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Asset::get()->add(prefix + "/data/room/50.tmx", AssetType::TILEMAP);
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Asset::get()->add(prefix + "/data/room/51.tmx", AssetType::TILEMAP);
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Asset::get()->add(prefix + "/data/room/52.tmx", AssetType::TILEMAP);
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Asset::get()->add(prefix + "/data/room/53.tmx", AssetType::TILEMAP);
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Asset::get()->add(prefix + "/data/room/54.tmx", AssetType::TILEMAP);
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Asset::get()->add(prefix + "/data/room/55.tmx", AssetType::TILEMAP);
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Asset::get()->add(prefix + "/data/room/56.tmx", AssetType::TILEMAP);
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Asset::get()->add(prefix + "/data/room/57.tmx", AssetType::TILEMAP);
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Asset::get()->add(prefix + "/data/room/58.tmx", AssetType::TILEMAP);
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Asset::get()->add(prefix + "/data/room/59.tmx", AssetType::TILEMAP);
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Asset::get()->add(prefix + "/data/room/60.tmx", AssetType::TILEMAP);
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// Tilesets
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Asset::get()->add(prefix + "/data/tilesets/standard.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/tilesets/standard_zxarne.png", AssetType::BITMAP);
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// Enemigos
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Asset::get()->add(prefix + "/data/enemies/abad_bell.ani", AssetType::DATA);
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Asset::get()->add(prefix + "/data/enemies/abad_bell.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/abad_bell.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/abad.ani", AssetType::DATA);
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Asset::get()->add(prefix + "/data/enemies/abad.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/abad.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/amstrad_cs.ani", AssetType::DATA);
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Asset::get()->add(prefix + "/data/enemies/amstrad_cs.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/amstrad_cs.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/flying_arounder.ani", AssetType::DATA);
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Asset::get()->add(prefix + "/data/enemies/flying_arounder.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/flying_arounder.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/stopped_arounder.ani", AssetType::DATA);
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Asset::get()->add(prefix + "/data/enemies/stopped_arounder.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/stopped_arounder.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/walking_arounder.ani", AssetType::DATA);
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Asset::get()->add(prefix + "/data/enemies/walking_arounder.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/walking_arounder.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/arounders_door.ani", AssetType::DATA);
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Asset::get()->add(prefix + "/data/enemies/arounders_door.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/arounders_door.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/arounders_machine.ani", AssetType::DATA);
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Asset::get()->add(prefix + "/data/enemies/arounders_machine.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/arounders_machine.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/bat.ani", AssetType::DATA);
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Asset::get()->add(prefix + "/data/enemies/bat.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/bat.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/batman_bell.ani", AssetType::DATA);
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Asset::get()->add(prefix + "/data/enemies/batman_bell.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/batman_bell.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/batman_fire.ani", AssetType::DATA);
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Asset::get()->add(prefix + "/data/enemies/batman_fire.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/batman_fire.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/batman.ani", AssetType::DATA);
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Asset::get()->add(prefix + "/data/enemies/batman.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/batman.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/bell.ani", AssetType::DATA);
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Asset::get()->add(prefix + "/data/enemies/bell.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/bell.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/bin.ani", AssetType::DATA);
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Asset::get()->add(prefix + "/data/enemies/bin.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/bin.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/bird.ani", AssetType::DATA);
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Asset::get()->add(prefix + "/data/enemies/bird.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/bird.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/breakout.ani", AssetType::DATA);
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Asset::get()->add(prefix + "/data/enemies/breakout.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/breakout.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/bry.ani", AssetType::DATA);
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Asset::get()->add(prefix + "/data/enemies/bry.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/bry.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/chip.ani", AssetType::DATA);
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Asset::get()->add(prefix + "/data/enemies/chip.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/chip.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/code.ani", AssetType::DATA);
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Asset::get()->add(prefix + "/data/enemies/code.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/code.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/congo.ani", AssetType::DATA);
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Asset::get()->add(prefix + "/data/enemies/congo.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/congo.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/crosshair.ani", AssetType::DATA);
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Asset::get()->add(prefix + "/data/enemies/crosshair.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/crosshair.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/demon.ani", AssetType::DATA);
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Asset::get()->add(prefix + "/data/enemies/demon.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/demon.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/dimallas.ani", AssetType::DATA);
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Asset::get()->add(prefix + "/data/enemies/dimallas.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/dimallas.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/floppy.ani", AssetType::DATA);
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Asset::get()->add(prefix + "/data/enemies/floppy.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/floppy.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/dong.ani", AssetType::DATA);
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Asset::get()->add(prefix + "/data/enemies/dong.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/dong.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/guitar.ani", AssetType::DATA);
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Asset::get()->add(prefix + "/data/enemies/guitar.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/guitar.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/heavy.ani", AssetType::DATA);
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Asset::get()->add(prefix + "/data/enemies/heavy.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/heavy.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/jailer_#1.ani", AssetType::DATA);
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Asset::get()->add(prefix + "/data/enemies/jailer_#1.ani", AssetType::ANIMATION);
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Asset::get()->add(prefix + "/data/enemies/jailer_#1.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/jailer_#2.ani", AssetType::DATA);
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Asset::get()->add(prefix + "/data/enemies/jailer_#2.ani", AssetType::ANIMATION);
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||||
Asset::get()->add(prefix + "/data/enemies/jailer_#2.png", AssetType::BITMAP);
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Asset::get()->add(prefix + "/data/enemies/jailer_#3.ani", AssetType::DATA);
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||||
Asset::get()->add(prefix + "/data/enemies/jailer_#3.ani", AssetType::ANIMATION);
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||||
Asset::get()->add(prefix + "/data/enemies/jailer_#3.png", AssetType::BITMAP);
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||||
Asset::get()->add(prefix + "/data/enemies/jailbattle_alien.ani", AssetType::DATA);
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||||
Asset::get()->add(prefix + "/data/enemies/jailbattle_alien.ani", AssetType::ANIMATION);
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||||
Asset::get()->add(prefix + "/data/enemies/jailbattle_alien.png", AssetType::BITMAP);
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||||
Asset::get()->add(prefix + "/data/enemies/jailbattle_human.ani", AssetType::DATA);
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||||
Asset::get()->add(prefix + "/data/enemies/jailbattle_human.ani", AssetType::ANIMATION);
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||||
Asset::get()->add(prefix + "/data/enemies/jailbattle_human.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/enemies/jeannine.ani", AssetType::DATA);
|
||||
Asset::get()->add(prefix + "/data/enemies/jeannine.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(prefix + "/data/enemies/jeannine.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/enemies/lamp.ani", AssetType::DATA);
|
||||
Asset::get()->add(prefix + "/data/enemies/lamp.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(prefix + "/data/enemies/lamp.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/enemies/lord_abad.ani", AssetType::DATA);
|
||||
Asset::get()->add(prefix + "/data/enemies/lord_abad.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(prefix + "/data/enemies/lord_abad.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/enemies/matatunos.ani", AssetType::DATA);
|
||||
Asset::get()->add(prefix + "/data/enemies/matatunos.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(prefix + "/data/enemies/matatunos.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/enemies/mummy.ani", AssetType::DATA);
|
||||
Asset::get()->add(prefix + "/data/enemies/mummy.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(prefix + "/data/enemies/mummy.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/enemies/paco.ani", AssetType::DATA);
|
||||
Asset::get()->add(prefix + "/data/enemies/paco.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(prefix + "/data/enemies/paco.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/enemies/elsa.ani", AssetType::DATA);
|
||||
Asset::get()->add(prefix + "/data/enemies/elsa.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(prefix + "/data/enemies/elsa.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/enemies/qvoid.ani", AssetType::DATA);
|
||||
Asset::get()->add(prefix + "/data/enemies/qvoid.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(prefix + "/data/enemies/qvoid.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/enemies/robot.ani", AssetType::DATA);
|
||||
Asset::get()->add(prefix + "/data/enemies/robot.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(prefix + "/data/enemies/robot.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/enemies/sam.ani", AssetType::DATA);
|
||||
Asset::get()->add(prefix + "/data/enemies/sam.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(prefix + "/data/enemies/sam.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/enemies/shock.ani", AssetType::DATA);
|
||||
Asset::get()->add(prefix + "/data/enemies/shock.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(prefix + "/data/enemies/shock.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/enemies/sigmasua.ani", AssetType::DATA);
|
||||
Asset::get()->add(prefix + "/data/enemies/sigmasua.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(prefix + "/data/enemies/sigmasua.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/enemies/spark.ani", AssetType::DATA);
|
||||
Asset::get()->add(prefix + "/data/enemies/spark.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(prefix + "/data/enemies/spark.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/enemies/special/aerojailer.ani", AssetType::DATA);
|
||||
Asset::get()->add(prefix + "/data/enemies/special/aerojailer.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(prefix + "/data/enemies/special/aerojailer.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/enemies/special/arounder.ani", AssetType::DATA);
|
||||
Asset::get()->add(prefix + "/data/enemies/special/arounder.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(prefix + "/data/enemies/special/arounder.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/enemies/special/pepe_rosita_job.ani", AssetType::DATA);
|
||||
Asset::get()->add(prefix + "/data/enemies/special/pepe_rosita_job.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(prefix + "/data/enemies/special/pepe_rosita_job.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/enemies/special/shooting_star.ani", AssetType::DATA);
|
||||
Asset::get()->add(prefix + "/data/enemies/special/shooting_star.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(prefix + "/data/enemies/special/shooting_star.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/enemies/spider.ani", AssetType::DATA);
|
||||
Asset::get()->add(prefix + "/data/enemies/spider.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(prefix + "/data/enemies/spider.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/enemies/tree_thing.ani", AssetType::DATA);
|
||||
Asset::get()->add(prefix + "/data/enemies/tree_thing.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(prefix + "/data/enemies/tree_thing.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/enemies/tuno.ani", AssetType::DATA);
|
||||
Asset::get()->add(prefix + "/data/enemies/tuno.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(prefix + "/data/enemies/tuno.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/enemies/tv_panel.ani", AssetType::DATA);
|
||||
Asset::get()->add(prefix + "/data/enemies/tv_panel.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(prefix + "/data/enemies/tv_panel.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/enemies/tv.ani", AssetType::DATA);
|
||||
Asset::get()->add(prefix + "/data/enemies/tv.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(prefix + "/data/enemies/tv.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/enemies/upv_student.ani", AssetType::DATA);
|
||||
Asset::get()->add(prefix + "/data/enemies/upv_student.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(prefix + "/data/enemies/upv_student.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/enemies/wave.ani", AssetType::DATA);
|
||||
Asset::get()->add(prefix + "/data/enemies/wave.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(prefix + "/data/enemies/wave.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/enemies/z80.ani", AssetType::DATA);
|
||||
Asset::get()->add(prefix + "/data/enemies/z80.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(prefix + "/data/enemies/z80.png", AssetType::BITMAP);
|
||||
|
||||
// Jugador
|
||||
Asset::get()->add(prefix + "/data/player/player.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/player/player.ani", AssetType::DATA);
|
||||
Asset::get()->add(prefix + "/data/player/player.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(prefix + "/data/player/player2.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/player/player2.ani", AssetType::DATA);
|
||||
Asset::get()->add(prefix + "/data/player/player2.ani", AssetType::ANIMATION);
|
||||
Asset::get()->add(prefix + "/data/player/player_game_over.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/player/player_game_over.ani", AssetType::DATA);
|
||||
Asset::get()->add(prefix + "/data/player/player_game_over.ani", AssetType::ANIMATION);
|
||||
|
||||
// Items
|
||||
Asset::get()->add(prefix + "/data/items/items.png", AssetType::BITMAP);
|
||||
@@ -728,7 +728,7 @@ bool Director::setFileList()
|
||||
|
||||
// Credits
|
||||
Asset::get()->add(prefix + "/data/credits/shine.png", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/credits/shine.ani", AssetType::BITMAP);
|
||||
Asset::get()->add(prefix + "/data/credits/shine.ani", AssetType::ANIMATION);
|
||||
|
||||
return Asset::get()->check();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user