bfff, a casa a meitat enfangà.. be..

Estic acabant de convertir Title
This commit is contained in:
2025-03-03 14:26:07 +01:00
parent 8f1d1df5d6
commit c9e75ad5c8
9 changed files with 190 additions and 81 deletions

View File

@@ -22,11 +22,11 @@ LoadingScreen::LoadingScreen()
color_loading_screen_surface_(Resource::get()->getSurface("loading_screen_color.gif")),
mono_loading_screen_sprite_(std::make_shared<SSprite>(mono_loading_screen_surface_, 0, 0, mono_loading_screen_surface_->getWidth(), mono_loading_screen_surface_->getHeight())),
color_loading_screen_sprite_(std::make_shared<SSprite>(color_loading_screen_surface_, 0, 0, color_loading_screen_surface_->getWidth(), color_loading_screen_surface_->getHeight())),
screen_surface_(std::make_shared<Surface>(Screen::get()->getSurface(), options.game.width, options.game.height))
screen_surface_(std::make_shared<Surface>(Screen::get()->getRenderSurface(), options.game.width, options.game.height))
{
// Cambia el destino de las surfaces
mono_loading_screen_surface_->setSurfaceDest(screen_surface_->getSurface());
color_loading_screen_surface_->setSurfaceDest(screen_surface_->getSurface());
mono_loading_screen_surface_->setSurfaceDataDest(screen_surface_->getSurfaceData());
color_loading_screen_surface_->setSurfaceDataDest(screen_surface_->getSurfaceData());
// Configura la superficie donde se van a pintar los sprites
screen_surface_->setColor(0, 0xFF000000);