forked from jaildesigner-jailgames/jaildoctors_dilemma
bfff, a casa a meitat enfangà.. be..
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@@ -22,11 +22,11 @@ LoadingScreen::LoadingScreen()
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color_loading_screen_surface_(Resource::get()->getSurface("loading_screen_color.gif")),
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mono_loading_screen_sprite_(std::make_shared<SSprite>(mono_loading_screen_surface_, 0, 0, mono_loading_screen_surface_->getWidth(), mono_loading_screen_surface_->getHeight())),
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color_loading_screen_sprite_(std::make_shared<SSprite>(color_loading_screen_surface_, 0, 0, color_loading_screen_surface_->getWidth(), color_loading_screen_surface_->getHeight())),
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screen_surface_(std::make_shared<Surface>(Screen::get()->getSurface(), options.game.width, options.game.height))
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screen_surface_(std::make_shared<Surface>(Screen::get()->getRenderSurface(), options.game.width, options.game.height))
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{
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// Cambia el destino de las surfaces
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mono_loading_screen_surface_->setSurfaceDest(screen_surface_->getSurface());
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color_loading_screen_surface_->setSurfaceDest(screen_surface_->getSurface());
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mono_loading_screen_surface_->setSurfaceDataDest(screen_surface_->getSurfaceData());
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color_loading_screen_surface_->setSurfaceDataDest(screen_surface_->getSurfaceData());
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// Configura la superficie donde se van a pintar los sprites
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screen_surface_->setColor(0, 0xFF000000);
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