forked from jaildesigner-jailgames/jaildoctors_dilemma
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@@ -84,6 +84,12 @@ void Screen::clean(Color color)
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SDL_RenderClear(renderer_);
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}
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// Limpia la pantalla
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void Screen::clean(Uint8 index)
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{
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surface_->clear(index);
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}
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// Prepara para empezar a dibujar en la textura de juego
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void Screen::start() { SDL_SetRenderTarget(renderer_, game_texture_); }
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@@ -340,3 +346,9 @@ void Screen::resetShaders()
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shader::init(window_, options.video.border.enabled ? border_texture_ : game_texture_, source.c_str());
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}
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}
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// Establece el renderizador para las surfaces
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void Screen::setRenderSurface(std::shared_ptr<Surface> surface)
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{
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(surface) ? surface_->redirectSurfaceDataTo(surface) : surface_->restoreOriginalSurfaceData();
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}
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