forked from jaildesigner-jailgames/jaildoctors_dilemma
Afegit Cheevos::clearUnobtainableState();
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@@ -11,14 +11,14 @@ struct Achievement
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std::string description; // Texto que describe el logro
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int icon; // Indice del icono a utilizar en la notificación
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bool completed; // Indica si se ha obtenido el logro
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bool valid; // Indica si se puede obtener el logro
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bool obtainable; // Indica si se puede obtener el logro
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// Constructor vacío
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Achievement() : id(0), icon(0), completed(false), valid(true) {}
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Achievement() : id(0), icon(0), completed(false), obtainable(true) {}
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// Constructor parametrizado
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Achievement(int id, const std::string &caption, const std::string &description, int icon, bool completed = false, bool valid = true)
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: id(id), caption(caption), description(description), icon(icon), completed(completed), valid(valid) {}
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Achievement(int id, const std::string &caption, const std::string &description, int icon, bool completed = false, bool obtainable = true)
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: id(id), caption(caption), description(description), icon(icon), completed(completed), obtainable(obtainable) {}
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};
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class Cheevos
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@@ -64,7 +64,10 @@ public:
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void unlock(int id);
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// Invalida un logro
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void invalidate(int id);
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void setUnobtainable(int id);
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// Elimina el estado "no obtenible"
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void clearUnobtainableState();
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// Habilita o deshabilita los logros
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void enable(bool value) { enabled_ = value; }
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@@ -73,7 +76,7 @@ public:
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std::vector<Achievement> list() { return cheevos_list_; }
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// Devuelve el número total de logros desbloqueados
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int unlocked();
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int getTotalUnlockedAchievements();
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// Devuelve el número total de logros
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int size() { return cheevos_list_.size(); }
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