forked from jaildesigner-jailgames/jaildoctors_dilemma
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@@ -76,17 +76,17 @@ class Gif {
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// Carga el stream GIF; devuelve un vector con los datos de imagen sin comprimir y
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// asigna el ancho y alto mediante referencias.
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std::vector<uint8_t> loadGif(const uint8_t* buffer, uint16_t& w, uint16_t& h);
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static std::vector<uint8_t> loadGif(const uint8_t* buffer, uint16_t& w, uint16_t& h);
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private:
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// Lee los sub-bloques de datos y los acumula en un std::vector<uint8_t>.
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static std::vector<uint8_t> readSubBlocks(const uint8_t*& buffer);
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// Procesa el Image Descriptor y retorna el vector de datos sin comprimir.
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std::vector<uint8_t> processImageDescriptor(const uint8_t*& buffer, const std::vector<RGB>& gct, int resolution_bits);
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static std::vector<uint8_t> processImageDescriptor(const uint8_t*& buffer, const std::vector<RGB>& gct, int resolution_bits);
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// Procesa el stream completo del GIF y devuelve los datos sin comprimir.
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std::vector<uint8_t> processGifStream(const uint8_t* buffer, uint16_t& w, uint16_t& h);
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static std::vector<uint8_t> processGifStream(const uint8_t* buffer, uint16_t& w, uint16_t& h);
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};
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} // namespace GIF
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