Nuevo mapa de 60 habitaciones. Movido el contenido de media a data

This commit is contained in:
2022-09-18 12:25:46 +02:00
parent c2882da40b
commit d76958d9bb
229 changed files with 5114 additions and 970 deletions

View File

@@ -352,10 +352,10 @@ bool Director::initSDL()
// Crea el indice de ficheros
bool Director::setFileList()
{
asset->add("/media/font/smb2.png", font);
asset->add("/media/font/smb2.txt", font);
asset->add("/media/font/debug.png", font);
asset->add("/media/font/debug.txt", font);
asset->add("/data/font/smb2.png", font);
asset->add("/data/font/smb2.txt", font);
asset->add("/data/font/debug.png", font);
asset->add("/data/font/debug.txt", font);
asset->add("/data/gamecontrollerdb.txt", data);
asset->add("/data/config.txt", data, false);
@@ -373,6 +373,54 @@ bool Director::setFileList()
asset->add("/data/room/11.room", room);
asset->add("/data/room/12.room", room);
asset->add("/data/room/13.room", room);
asset->add("/data/room/14.room", room);
asset->add("/data/room/15.room", room);
asset->add("/data/room/16.room", room);
asset->add("/data/room/17.room", room);
asset->add("/data/room/18.room", room);
asset->add("/data/room/19.room", room);
asset->add("/data/room/20.room", room);
asset->add("/data/room/21.room", room);
asset->add("/data/room/22.room", room);
asset->add("/data/room/23.room", room);
asset->add("/data/room/24.room", room);
asset->add("/data/room/25.room", room);
asset->add("/data/room/26.room", room);
asset->add("/data/room/27.room", room);
asset->add("/data/room/28.room", room);
asset->add("/data/room/29.room", room);
asset->add("/data/room/30.room", room);
asset->add("/data/room/31.room", room);
asset->add("/data/room/32.room", room);
asset->add("/data/room/33.room", room);
asset->add("/data/room/34.room", room);
asset->add("/data/room/35.room", room);
asset->add("/data/room/36.room", room);
asset->add("/data/room/37.room", room);
asset->add("/data/room/38.room", room);
asset->add("/data/room/39.room", room);
asset->add("/data/room/40.room", room);
asset->add("/data/room/41.room", room);
asset->add("/data/room/42.room", room);
asset->add("/data/room/43.room", room);
asset->add("/data/room/44.room", room);
asset->add("/data/room/45.room", room);
asset->add("/data/room/46.room", room);
asset->add("/data/room/47.room", room);
asset->add("/data/room/48.room", room);
asset->add("/data/room/49.room", room);
asset->add("/data/room/50.room", room);
asset->add("/data/room/51.room", room);
asset->add("/data/room/52.room", room);
asset->add("/data/room/53.room", room);
asset->add("/data/room/54.room", room);
asset->add("/data/room/55.room", room);
asset->add("/data/room/56.room", room);
asset->add("/data/room/57.room", room);
asset->add("/data/room/58.room", room);
asset->add("/data/room/59.room", room);
asset->add("/data/room/60.room", room);
asset->add("/data/room/01.tmx", room);
asset->add("/data/room/02.tmx", room);
asset->add("/data/room/03.tmx", room);
@@ -386,82 +434,129 @@ bool Director::setFileList()
asset->add("/data/room/11.tmx", room);
asset->add("/data/room/12.tmx", room);
asset->add("/data/room/13.tmx", room);
asset->add("/data/room/14.tmx", room);
asset->add("/data/room/15.tmx", room);
asset->add("/data/room/16.tmx", room);
asset->add("/data/room/17.tmx", room);
asset->add("/data/room/18.tmx", room);
asset->add("/data/room/19.tmx", room);
asset->add("/data/room/20.tmx", room);
asset->add("/data/room/21.tmx", room);
asset->add("/data/room/22.tmx", room);
asset->add("/data/room/23.tmx", room);
asset->add("/data/room/24.tmx", room);
asset->add("/data/room/25.tmx", room);
asset->add("/data/room/26.tmx", room);
asset->add("/data/room/27.tmx", room);
asset->add("/data/room/28.tmx", room);
asset->add("/data/room/29.tmx", room);
asset->add("/data/room/30.tmx", room);
asset->add("/data/room/31.tmx", room);
asset->add("/data/room/32.tmx", room);
asset->add("/data/room/33.tmx", room);
asset->add("/data/room/34.tmx", room);
asset->add("/data/room/35.tmx", room);
asset->add("/data/room/36.tmx", room);
asset->add("/data/room/37.tmx", room);
asset->add("/data/room/38.tmx", room);
asset->add("/data/room/39.tmx", room);
asset->add("/data/room/40.tmx", room);
asset->add("/data/room/41.tmx", room);
asset->add("/data/room/42.tmx", room);
asset->add("/data/room/43.tmx", room);
asset->add("/data/room/44.tmx", room);
asset->add("/data/room/45.tmx", room);
asset->add("/data/room/46.tmx", room);
asset->add("/data/room/47.tmx", room);
asset->add("/data/room/48.tmx", room);
asset->add("/data/room/49.tmx", room);
asset->add("/data/room/50.tmx", room);
asset->add("/data/room/51.tmx", room);
asset->add("/data/room/52.tmx", room);
asset->add("/data/room/53.tmx", room);
asset->add("/data/room/54.tmx", room);
asset->add("/data/room/55.tmx", room);
asset->add("/data/room/56.tmx", room);
asset->add("/data/room/57.tmx", room);
asset->add("/data/room/58.tmx", room);
asset->add("/data/room/59.tmx", room);
asset->add("/data/room/60.tmx", room);
asset->add("/media/tilesets/standard.png", bitmap);
asset->add("/data/tilesets/standard.png", bitmap);
asset->add("/media/enemies/paco.png", bitmap);
asset->add("/media/enemies/paco.ani", data);
asset->add("/media/enemies/chip.png", bitmap);
asset->add("/media/enemies/chip.ani", data);
asset->add("/media/enemies/wave.png", bitmap);
asset->add("/media/enemies/wave.ani", data);
asset->add("/media/enemies/sigmasua.png", bitmap);
asset->add("/media/enemies/sigmasua.ani", data);
asset->add("/media/enemies/diskette.png", bitmap);
asset->add("/media/enemies/diskette.ani", data);
asset->add("/media/enemies/bird.png", bitmap);
asset->add("/media/enemies/bird.ani", data);
asset->add("/media/enemies/bin.png", bitmap);
asset->add("/media/enemies/bin.ani", data);
asset->add("/media/enemies/qvoid.png", bitmap);
asset->add("/media/enemies/qvoid.ani", data);
asset->add("/media/enemies/batman.png", bitmap);
asset->add("/media/enemies/batman.ani", data);
asset->add("/media/enemies/tuno.png", bitmap);
asset->add("/media/enemies/tuno.ani", data);
asset->add("/media/enemies/matatunos.png", bitmap);
asset->add("/media/enemies/matatunos.ani", data);
asset->add("/media/enemies/abad.png", bitmap);
asset->add("/media/enemies/abad.ani", data);
asset->add("/media/enemies/jailbattle_human.png", bitmap);
asset->add("/media/enemies/jailbattle_human.ani", data);
asset->add("/media/enemies/jailbattle_alien.png", bitmap);
asset->add("/media/enemies/jailbattle_alien.ani", data);
asset->add("/data/enemies/paco.png", bitmap);
asset->add("/data/enemies/paco.ani", data);
asset->add("/data/enemies/chip.png", bitmap);
asset->add("/data/enemies/chip.ani", data);
asset->add("/data/enemies/wave.png", bitmap);
asset->add("/data/enemies/wave.ani", data);
asset->add("/data/enemies/sigmasua.png", bitmap);
asset->add("/data/enemies/sigmasua.ani", data);
asset->add("/data/enemies/diskette.png", bitmap);
asset->add("/data/enemies/diskette.ani", data);
asset->add("/data/enemies/bird.png", bitmap);
asset->add("/data/enemies/bird.ani", data);
asset->add("/data/enemies/bin.png", bitmap);
asset->add("/data/enemies/bin.ani", data);
asset->add("/data/enemies/qvoid.png", bitmap);
asset->add("/data/enemies/qvoid.ani", data);
asset->add("/data/enemies/batman.png", bitmap);
asset->add("/data/enemies/batman.ani", data);
asset->add("/data/enemies/tuno.png", bitmap);
asset->add("/data/enemies/tuno.ani", data);
asset->add("/data/enemies/matatunos.png", bitmap);
asset->add("/data/enemies/matatunos.ani", data);
asset->add("/data/enemies/abad.png", bitmap);
asset->add("/data/enemies/abad.ani", data);
asset->add("/data/enemies/jailbattle_human.png", bitmap);
asset->add("/data/enemies/jailbattle_human.ani", data);
asset->add("/data/enemies/jailbattle_alien.png", bitmap);
asset->add("/data/enemies/jailbattle_alien.ani", data);
asset->add("/media/player/player.png", bitmap);
asset->add("/media/player/player.ani", data);
asset->add("/data/player/player.png", bitmap);
asset->add("/data/player/player.ani", data);
asset->add("/media/items/items.png", bitmap);
asset->add("/data/items/items.png", bitmap);
asset->add("/media/music/title.ogg", music);
asset->add("/media/music/game.ogg", music);
asset->add("/media/music/loading_sound1.ogg", music);
asset->add("/media/music/loading_sound2.ogg", music);
asset->add("/media/music/loading_sound3.ogg", music);
asset->add("/data/music/title.ogg", music);
asset->add("/data/music/game.ogg", music);
asset->add("/data/music/loading_sound1.ogg", music);
asset->add("/data/music/loading_sound2.ogg", music);
asset->add("/data/music/loading_sound3.ogg", music);
asset->add("/media/sound/item.wav", sound);
asset->add("/media/sound/death.wav", sound);
asset->add("/media/sound/jump1.wav", sound);
asset->add("/media/sound/jump2.wav", sound);
asset->add("/media/sound/jump3.wav", sound);
asset->add("/media/sound/jump4.wav", sound);
asset->add("/media/sound/jump5.wav", sound);
asset->add("/media/sound/jump6.wav", sound);
asset->add("/media/sound/jump7.wav", sound);
asset->add("/media/sound/jump8.wav", sound);
asset->add("/media/sound/jump9.wav", sound);
asset->add("/media/sound/jump10.wav", sound);
asset->add("/media/sound/jump11.wav", sound);
asset->add("/media/sound/jump12.wav", sound);
asset->add("/media/sound/jump13.wav", sound);
asset->add("/media/sound/jump14.wav", sound);
asset->add("/media/sound/jump15.wav", sound);
asset->add("/media/sound/jump16.wav", sound);
asset->add("/media/sound/jump17.wav", sound);
asset->add("/media/sound/jump18.wav", sound);
asset->add("/media/sound/jump19.wav", sound);
asset->add("/media/sound/jump20.wav", sound);
asset->add("/media/sound/jump21.wav", sound);
asset->add("/media/sound/jump22.wav", sound);
asset->add("/media/sound/jump23.wav", sound);
asset->add("/media/sound/jump24.wav", sound);
asset->add("/data/sound/item.wav", sound);
asset->add("/data/sound/death.wav", sound);
asset->add("/data/sound/jump1.wav", sound);
asset->add("/data/sound/jump2.wav", sound);
asset->add("/data/sound/jump3.wav", sound);
asset->add("/data/sound/jump4.wav", sound);
asset->add("/data/sound/jump5.wav", sound);
asset->add("/data/sound/jump6.wav", sound);
asset->add("/data/sound/jump7.wav", sound);
asset->add("/data/sound/jump8.wav", sound);
asset->add("/data/sound/jump9.wav", sound);
asset->add("/data/sound/jump10.wav", sound);
asset->add("/data/sound/jump11.wav", sound);
asset->add("/data/sound/jump12.wav", sound);
asset->add("/data/sound/jump13.wav", sound);
asset->add("/data/sound/jump14.wav", sound);
asset->add("/data/sound/jump15.wav", sound);
asset->add("/data/sound/jump16.wav", sound);
asset->add("/data/sound/jump17.wav", sound);
asset->add("/data/sound/jump18.wav", sound);
asset->add("/data/sound/jump19.wav", sound);
asset->add("/data/sound/jump20.wav", sound);
asset->add("/data/sound/jump21.wav", sound);
asset->add("/data/sound/jump22.wav", sound);
asset->add("/data/sound/jump23.wav", sound);
asset->add("/data/sound/jump24.wav", sound);
asset->add("/media/logo/jailgames.png", bitmap);
asset->add("/media/logo/since_1998.png", bitmap);
asset->add("/media/logo/seagull.png", bitmap);
asset->add("/data/logo/jailgames.png", bitmap);
asset->add("/data/logo/since_1998.png", bitmap);
asset->add("/data/logo/seagull.png", bitmap);
asset->add("/media/title/loading_screen1.png", bitmap);
asset->add("/media/title/loading_screen2.png", bitmap);
asset->add("/data/title/loading_screen1.png", bitmap);
asset->add("/data/title/loading_screen2.png", bitmap);
return asset->check();
}