forked from jaildesigner-jailgames/jaildoctors_dilemma
Creados tiles que matan
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@@ -464,10 +464,16 @@ int Room::getTile(SDL_Point point)
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}
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// Los tiles mayores de 80 son atravesables
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if (tilemap[pos] > 200)
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if ((tilemap[pos] > 200) && (tilemap[pos] < 381))
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{
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return TILE_TRAVESSABLE;
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}
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// Los tiles mayores de 80 son atravesables
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if ((tilemap[pos] > 380) && (tilemap[pos] < 400))
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{
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return TILE_KILL;
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}
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}
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return tile;
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