forked from jaildesigner-jailgames/jaildoctors_dilemma
Sanejar codi
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@@ -1,8 +1,26 @@
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#pragma once
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#include <SDL2/SDL.h>
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enum JA_Channel_state { JA_CHANNEL_INVALID, JA_CHANNEL_FREE, JA_CHANNEL_PLAYING, JA_CHANNEL_PAUSED, JA_SOUND_DISABLED };
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enum JA_Music_state { JA_MUSIC_INVALID, JA_MUSIC_PLAYING, JA_MUSIC_PAUSED, JA_MUSIC_STOPPED, JA_MUSIC_DISABLED };
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#include <SDL2/SDL_audio.h> // for SDL_AudioFormat
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#include <SDL2/SDL_stdinc.h> // for Uint32, Uint8
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struct JA_Music_t; // lines 8-8
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struct JA_Sound_t; // lines 7-7
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enum JA_Channel_state
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{
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JA_CHANNEL_INVALID,
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JA_CHANNEL_FREE,
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JA_CHANNEL_PLAYING,
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JA_CHANNEL_PAUSED,
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JA_SOUND_DISABLED
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};
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enum JA_Music_state
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{
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JA_MUSIC_INVALID,
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JA_MUSIC_PLAYING,
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JA_MUSIC_PAUSED,
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JA_MUSIC_STOPPED,
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JA_MUSIC_DISABLED
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};
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struct JA_Sound_t;
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struct JA_Music_t;
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@@ -10,8 +28,8 @@ struct JA_Music_t;
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void JA_Init(const int freq, const SDL_AudioFormat format, const int channels);
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void JA_Quit();
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JA_Music_t *JA_LoadMusic(const char* filename);
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JA_Music_t *JA_LoadMusic(Uint8* buffer, Uint32 length);
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JA_Music_t *JA_LoadMusic(const char *filename);
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JA_Music_t *JA_LoadMusic(Uint8 *buffer, Uint32 length);
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void JA_PlayMusic(JA_Music_t *music, const int loop = -1);
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void JA_PauseMusic();
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void JA_ResumeMusic();
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@@ -24,9 +42,9 @@ void JA_SetMusicPosition(float value);
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float JA_GetMusicPosition();
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void JA_EnableMusic(const bool value);
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JA_Sound_t *JA_NewSound(Uint8* buffer, Uint32 length);
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JA_Sound_t *JA_LoadSound(Uint8* buffer, Uint32 length);
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JA_Sound_t *JA_LoadSound(const char* filename);
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JA_Sound_t *JA_NewSound(Uint8 *buffer, Uint32 length);
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JA_Sound_t *JA_LoadSound(Uint8 *buffer, Uint32 length);
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JA_Sound_t *JA_LoadSound(const char *filename);
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int JA_PlaySound(JA_Sound_t *sound, const int loop = 0);
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int JA_PlaySoundOnChannel(JA_Sound_t *sound, const int channel, const int loop = 0);
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void JA_PauseChannel(const int channel);
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