canviat Options de struct a namespace

This commit is contained in:
2025-10-26 14:01:08 +01:00
parent 8f49e442de
commit df4965a84b
59 changed files with 1470 additions and 1533 deletions

View File

@@ -3,16 +3,16 @@
#include <SDL3/SDL.h>
#include <stdlib.h> // Para rand
#include "utils/defines.hpp" // Para GAME_SPEED
#include "external/jail_audio.h" // Para JA_PlayMusic, JA_SetVolume, JA_StopMusic
#include "utils/global_events.hpp" // Para check
#include "core/input/global_inputs.hpp" // Para check
#include "game/gameplay/options.hpp" // Para Options, options, SectionState, Options...
#include "core/resources/resource.hpp" // Para Resource
#include "core/rendering/screen.hpp" // Para Screen
#include "core/input/global_inputs.hpp" // Para check
#include "core/rendering/screen.hpp" // Para Screen
#include "core/rendering/surface.hpp" // Para Surface
#include "core/rendering/surface_sprite.hpp" // Para SSprite
#include "core/rendering/surface.hpp" // Para Surface
#include "utils/utils.hpp" // Para stringToColor, PaletteColor
#include "core/resources/resource.hpp" // Para Resource
#include "external/jail_audio.h" // Para JA_PlayMusic, JA_SetVolume, JA_StopMusic
#include "game/gameplay/options.hpp" // Para Options, options, SectionState, Options...
#include "utils/defines.hpp" // Para GAME_SPEED
#include "utils/global_events.hpp" // Para check
#include "utils/utils.hpp" // Para stringToColor, PaletteColor
// Constructor
LoadingScreen::LoadingScreen()
@@ -20,13 +20,13 @@ LoadingScreen::LoadingScreen()
color_loading_screen_surface_(Resource::get()->getSurface("loading_screen_color.gif")),
mono_loading_screen_sprite_(std::make_shared<SSprite>(mono_loading_screen_surface_, 0, 0, mono_loading_screen_surface_->getWidth(), mono_loading_screen_surface_->getHeight())),
color_loading_screen_sprite_(std::make_shared<SSprite>(color_loading_screen_surface_, 0, 0, color_loading_screen_surface_->getWidth(), color_loading_screen_surface_->getHeight())),
screen_surface_(std::make_shared<Surface>(options.game.width, options.game.height)) {
screen_surface_(std::make_shared<Surface>(Options::game.width, Options::game.height)) {
// Configura la superficie donde se van a pintar los sprites
screen_surface_->clear(static_cast<Uint8>(PaletteColor::WHITE));
// Inicializa variables
options.section.section = Section::LOADING_SCREEN;
options.section.subsection = Subsection::NONE;
Options::section.section = Options::Scene::LOADING_SCREEN;
Options::section.subsection = Options::SceneOptions::NONE;
// Establece el orden de las lineas para imitar el direccionamiento de memoria del spectrum
for (int i = 0; i < 192; ++i) {
@@ -96,8 +96,8 @@ void LoadingScreen::updateLoad() {
// Comprueba si ha terminado la intro
if (load_counter_ >= 768) {
options.section.section = Section::TITLE;
options.section.subsection = Subsection::TITLE_WITH_LOADING_SCREEN;
Options::section.section = Options::Scene::TITLE;
Options::section.subsection = Options::SceneOptions::TITLE_WITH_LOADING_SCREEN;
JA_StopMusic();
}
}
@@ -130,8 +130,8 @@ void LoadingScreen::renderBorder() {
// Añade lineas amarillas
const Uint8 COLOR = static_cast<Uint8>(PaletteColor::YELLOW);
const int WIDTH = options.game.width + (options.video.border.width * 2);
const int HEIGHT = options.game.height + (options.video.border.height * 2);
const int WIDTH = Options::game.width + (Options::video.border.width * 2);
const int HEIGHT = Options::game.height + (Options::video.border.height * 2);
bool draw_enabled = rand() % 2 == 0 ? true : false;
int row = 0;
@@ -162,7 +162,7 @@ void LoadingScreen::update() {
// Dibuja en pantalla
void LoadingScreen::render() {
if (options.video.border.enabled) {
if (Options::video.border.enabled) {
// Dibuja el efecto de carga en el borde
renderBorder();
}
@@ -189,7 +189,7 @@ void LoadingScreen::run() {
Screen::get()->clearRenderer();
Screen::get()->render();
while (options.section.section == Section::LOADING_SCREEN) {
while (Options::section.section == Options::Scene::LOADING_SCREEN) {
update();
checkEvents();
render();