Toquetechant includes

This commit is contained in:
2025-02-20 13:34:18 +01:00
parent bcb2e96069
commit e1d6aff724
65 changed files with 615 additions and 495 deletions

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@@ -1,4 +1,21 @@
#include "gamestate_ending.h"
#include <SDL2/SDL_blendmode.h> // for SDL_BLENDMODE_BLEND
#include <SDL2/SDL_error.h> // for SDL_GetError
#include <SDL2/SDL_pixels.h> // for SDL_PIXELFORMAT_RGBA8888
#include <SDL2/SDL_rect.h> // for SDL_Rect
#include <SDL2/SDL_timer.h> // for SDL_GetTicks
#include <algorithm> // for min
#include <iostream> // for basic_ostream, operator<<, basic_ios
#include "asset.h" // for Asset
#include "const.h" // for GAMECANVAS_HEIGHT, GAMECANVAS_WIDTH
#include "input.h" // for Input, REPEAT_FALSE, inputs_e
#include "jail_audio.h" // for JA_SetVolume, JA_DeleteMusic, JA_Loa...
#include "resource.h" // for Resource
#include "screen.h" // for Screen
#include "sprite.h" // for Sprite
#include "text.h" // for Text, TXT_STROKE
#include "texture.h" // for Texture
#include "utils.h" // for color_t, stringToColor, options_t
// Constructor
Ending::Ending(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *asset, Input *input, options_t *options, section_t *section)